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Install Chrome on Render Native Environment
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#!/usr/bin/env bash | |
# exit on error | |
set -o errexit | |
STORAGE_DIR=/opt/render/project/.render | |
if [[ ! -d $STORAGE_DIR/chrome ]]; then | |
echo "...Downloading Chrome" | |
mkdir -p $STORAGE_DIR/chrome | |
cd $STORAGE_DIR/chrome | |
wget -P ./ https://dl.google.com/linux/direct/google-chrome-stable_current_amd64.deb | |
dpkg -x ./google-chrome-stable_current_amd64.deb $STORAGE_DIR/chrome | |
rm ./google-chrome-stable_current_amd64.deb | |
cd $HOME/project/src # Make sure we return to where we were | |
else | |
echo "...Using Chrome from cache" | |
fi | |
# be sure to add Chromes location to the PATH as part of your Start Command | |
# export PATH="${PATH}:/opt/render/project/.render/chrome/opt/google/chrome" | |
# add your own build commands... |
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I was having an issue with this script with an error saying it couldnt locate the chrome driver. So I added this right under it and it worked!
make sure the version of chrome driver matches the chrome driver. You can check that by adding this to your build.sh on render to see the version:
$STORAGE_DIR/chrome/opt/google/chrome/google-chrome --version
Also be sure to correctly set paths in your selenium script to reflect this.