Possible commands are listed in two functions:
CGbxGame::ApplyCommandLineArgsCGbxApp::ApplyCommandLineArgsthat is called insideCGbxGame::ApplyCommandLineArgs
Due to missing resources, this may not be exactly accurate.
| <?xml version="1.0" encoding="utf-8" standalone="yes" ?> | |
| <manialink version="3"> | |
| <!-- | |
| LEADERBOARDS 2020-05-10a | |
| - Added a zone button | |
| - Shows a window where you can select any zone of your wish to see the leaderboards of | |
| - Collapse button collapses all of the zones and autoselects World | |
| - Locate button find your exact zone and opens every zone section it goes through | |
| - Behaviour is still really buggy but should be crashless | |
| - Added a new "PB" mode |
| @echo off | |
| SET login=[your_maniaplanet_login] | |
| SET password=[your_maniaplanet_password] | |
| SET maniaplanet_exe_location=C:\Program Files\ManiaPlanet | |
| SET title=TMStadium@nadeo | |
| SET loop=true | |
| SET /A loop_interval=60 | |
| SET /A close_interval=60 |
| #RequireContext CMapEditorPlugin | |
| #Include "TextLib" as TextLib | |
| #Include "MathLib" as MathLib | |
| #Include "TimeLib" as TimeLib | |
| #Const C_Plugin_Name "Universe Map Plugin Set" | |
| #Const C_Plugin_Name_Short "UMPS" | |
| #Const C_Plugin_Version "1.0.5" | |
| #Const C_Plugin_Author "BigBang1112" |
| { | |
| "DecoHillDeadendSlope2Curve1OutLeft": { | |
| "Air": [ | |
| { | |
| "Coord": { "X": 0, "Y": 0, "Z": 0 }, | |
| "NorthClip": 1, | |
| "EastClip": 1, | |
| "SouthClip": 1, | |
| "WestClip": 1, | |
| "BottomClip": 1 |
| Rally: | |
| - ForestToHills1 | |
| - ForestToLake | |
| - Hills1ToHills2 | |
| - Hills2ToHills3 | |
| - HillsToHills | |
| - Lake | |
| - RallyAdvertising | |
| - RallyBridgeHigh | |
| - RallyBridgeHighPillar |
| Rally: | |
| - [10, 18, 150] | |
| - [20, 18, 60] | |
| - [30, 18, 30] | |
| - [32, 12, 32] | |
| - [45, 18, 45] | |
| Island: | |
| - [36, 36, 36] | |
| - [45, 36, 45] | |
| Speed: |
| #Include "MathLib" as MathLib | |
| #Struct SBlockInfo { | |
| Text Name; | |
| Int3 Coord; | |
| } | |
| #Struct STriggerBlock { | |
| Vec3 Position; // Centered | |
| Vec3 Size; |