Created
October 28, 2020 17:31
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Creates an empty Unity project. Loads very quickly!
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#include <iostream> | |
#include <filesystem> | |
#include <fstream> | |
static void WriteToFile(const std::filesystem::path& path, const std::string& contents) | |
{ | |
std::ofstream ofs(path.string()); | |
if (ofs.is_open()) | |
{ | |
ofs << contents; | |
} | |
} | |
int main(int argc, char* argv[]) | |
{ | |
try | |
{ | |
if (argc > 1) | |
{ | |
std::filesystem::path project_directory_path(argv[1]); | |
std::filesystem::path assets_directory(project_directory_path / "Assets"); | |
std::filesystem::path packages_directory(project_directory_path / "Packages"); | |
std::filesystem::path project_settings_directory(project_directory_path / "ProjectSettings"); | |
if (std::filesystem::create_directories(assets_directory) && | |
std::filesystem::create_directories(packages_directory) && | |
std::filesystem::create_directories(project_settings_directory)) | |
{ | |
std::string editor_version((argc > 2) ? argv[2] : "2020.1.4f1"); | |
std::filesystem::path manifest_json_path(packages_directory / "manifest.json"); | |
std::filesystem::path project_version_txt_path(project_settings_directory / "ProjectVersion.txt"); | |
WriteToFile(manifest_json_path, "{\"dependencies\": {}}\n"); | |
WriteToFile(project_version_txt_path, "m_EditorVersion: " + editor_version); | |
} | |
} | |
} | |
catch (const std::exception& e) | |
{ | |
std::cerr << e.what() << std::endl; | |
} | |
catch (...) | |
{ | |
std::cerr << "An unknown error has occured :(" << std::endl; | |
} | |
return 0; | |
} |
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