Created
December 20, 2023 14:49
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Maya force an attribute value during context, even for referenced, locked and animated attributes
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from maya import cmds | |
import maya.api.OpenMaya as om | |
import contextlib | |
def pairwise(iterable): | |
"""s -> (s0,s1), (s2,s3), (s4, s5), ...""" | |
a = iter(iterable) | |
return zip(a, a) | |
def get_plug(attr): | |
sel = om.MSelectionList() | |
sel.add(attr) | |
plug = sel.getPlug(0) | |
return plug | |
@contextlib.contextmanager | |
def ignore_reference_edits(ref_node): | |
"""During context do not register any reference edits to this reference node""" | |
sel = om.MSelectionList() | |
sel.add(ref_node) | |
obj = sel.getDependNode(0) | |
fn_ref = om.MFnReference(obj) | |
original = fn_ref.ignoreReferenceEdits() | |
try: | |
fn_ref.setIgnoreReferenceEdits(True) | |
yield | |
finally: | |
fn_ref.setIgnoreReferenceEdits(original) | |
@contextlib.contextmanager | |
def no_inputs(plug): | |
connections = cmds.listConnections(plug, | |
source=True, | |
destination=False, | |
plugs=True, | |
connections=True) or [] | |
if not connections: | |
# Do nothing if no inputs | |
yield | |
return | |
try: | |
for dest, src in pairwise(connections): | |
cmds.disconnectAttr(src, dest, nextAvailable=False) | |
yield | |
finally: | |
for dest, src in pairwise(connections): | |
cmds.connectAttr(src, dest, force=True, nextAvailable=False) | |
@contextlib.contextmanager | |
def force_unlock(attr): | |
"""Unlock attribute via API during context. | |
This also works for referenced nodes. | |
""" | |
plug = get_plug(attr) | |
original = plug.isLocked | |
try: | |
plug.isLocked = False | |
yield | |
finally: | |
plug.isLocked = original | |
@contextlib.contextmanager | |
def attr_free_to_change(attr, disable_reference_edits=True): | |
"""Make attribute free to change during context. | |
This unlocks the attribute and breaks incoming connections. | |
After the context the lock state is reverted and any connections | |
are reconnected. | |
It's up to the user to make sure that at the end of the context | |
the attribute does not have any animations or connections, otherwise | |
the attribute is not ensured to revert correctly. | |
""" | |
with contextlib.ExitStack() as stack: | |
# Make sure any connect/disconnect does not get marked as reference | |
# edit. Note that during the context this also means that any changes | |
# during the context are not registered as reference edits either! | |
if disable_reference_edits and cmds.referenceQuery(attr, isNodeReferenced=True): | |
ref_node = cmds.referenceQuery(attr, referenceNode=True) | |
stack.enter_context(ignore_reference_edits(ref_node)) | |
stack.enter_context(force_unlock(attr)) | |
stack.enter_context(no_inputs(attr)) | |
yield | |
camera = "cameraShape1" | |
plug = f"{camera}.overscan" | |
with attr_free_to_change(plug): | |
value = cmds.getAttr(plug) | |
try: | |
cmds.setAttr(plug, 1.0) | |
# Now camera overscan is 1.0 - even if the attribute had incoming connections | |
# or was locked originally. After the context, it's reverted. This allows us | |
# to now FORCE a playblast e.g. to be at overscan 1.0 but leave the user's scene | |
# in tact afterwards | |
print(cmds.getAttr(plug)) | |
cmds.currentTime(cmds.currentTime(q=True) + 1) | |
print(cmds.getAttr(plug)) | |
finally: | |
cmds.setAttr(plug, value) |
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