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Created January 21, 2015 23:12
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ppsspp tony hawk log clean
08:24:354 EmuThread.cpp:169 I[BOOT]: Done.
08:25:546 FileUtil.cpp:533 I[COMMON]: CreateEmptyFile: D:\DEV\ppsspp\Windows\..\installedTEMP.txt
08:25:546 FileUtil.cpp:210 I[COMMON]: Delete: file D:\DEV\ppsspp\Windows\..\installedTEMP.txt
08:30:277 Config.cpp:915 I[LOAD]: Config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/ppsspp.ini
08:30:279 Config.cpp:928 I[LOAD]: Controller config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/controls.ini
08:30:635 Config.cpp:915 I[LOAD]: Config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/ppsspp.ini
08:30:636 Config.cpp:928 I[LOAD]: Controller config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/controls.ini
08:31:445 Config.cpp:1159 I[LOAD]: Failed to read D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/ULES00035_ppsspp.ini. No game-specific settings found, using global defaults.
08:31:445 System.cpp:348 I[BOOT]: PPSSPP v0.9.9-1687-g08eaa6e Windows 64 bit
08:31:446 MemMap.cpp:338 I[MM]: Memory system initialized. RAM at 000000000AC10000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
08:31:446 PSPLoaders.cpp:168 I[LOAD]: ULES00035 : Tony Hawk's Underground 2 Remix
08:31:447 Config.cpp:1159 I[LOAD]: Failed to read D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/ULES00035_ppsspp.ini. No game-specific settings found, using global defaults.
08:31:447 PSPLoaders.cpp:210 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
08:31:447 HLE\sceKernelMemory.cpp:431 I[KERNEL]: Kernel and user memory pools initialized
08:31:450 HLE\proAdhocServer.cpp:1271 I[NET]: AdhocServer: Begin of AdhocServer Thread
08:31:452 HLE\proAdhocServer.cpp:1286 I[NET]: AdhocServer: Listening for Connections on TCP Port 27312
08:31:487 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
08:31:531 Util\BlockAllocator.cpp:381 I[HLE]: -----------
08:31:531 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
08:31:531 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08ae8800 size 002e4800 taken=1 tag=ELF/hawkpsp
08:31:531 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08ae8800 - 0c000000 size 03517800 taken=0 tag=(untitled)
08:31:531 Util\BlockAllocator.cpp:387 I[HLE]: -----------
08:32:205 HLE\ReplaceTables.cpp:1075 I[HLE]: Replaced memcpy at 08a2bdac with hash 0ffa5db8396d4274
08:32:205 HLE\ReplaceTables.cpp:1075 I[HLE]: Replaced memmove at 08a2bdec with hash 5c0b3edc0e48852c
08:32:205 HLE\ReplaceTables.cpp:1075 I[HLE]: Replaced memset at 08a2be80 with hash eabb9c1b4f83d2b4
08:32:205 HLE\sceKernelModule.cpp:1034 I[LOAD]: Module hawkpsp: 00000000 08a4c208 08a4c220
08:32:207 HLE\sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 0 named hawkpsp, 1 funcs, 1 vars, resident 08a4c5cc
08:32:207 HLE\sceKernelModule.cpp:1557 I[LOAD]: Module entry: 08a28300
08:32:302 root N[BOOT]: EmuScreen.cpp:138 Loading L:/Games/PSP/Tony_Hawks_Underground_2_Remix_GERMAN.iso...
08:32:303 root I[KERNEL]: HLE\sceKernelThread.cpp:2176 276=sceKernelCreateThread(name=user_main, entry=08a280fc, prio=20, stacksize=65536)
08:32:303 root I[KERNEL]: HLE\sceKernelThread.cpp:2275 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
08:32:303 root I[KERNEL]: HLE\sceKernelThread.cpp:2316 __KernelReturnFromThread: 0
08:32:304 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 55605248 bytes free (53.03 megs)
08:32:304 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 55343104 bytes max (52.78 megs)
08:32:305 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 54933504 bytes heap (52.39 megs)
08:32:305 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Allocated 1695776 bytes at 0x08ae8810 for Pez Dispensers
08:32:305 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 2048 @ 4 bytes: 0x08ae8820
08:32:306 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 2048 @ 8 bytes: 0x08aea820
08:32:307 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 3072 @ 12 bytes: 0x08aee820
08:32:308 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 1792 @ 16 bytes: 0x08af7820
08:32:309 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 6144 @ 32 bytes: 0x08afe820
08:32:312 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 1536 @ 48 bytes: 0x08b2e820
08:32:312 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 4096 @ 64 bytes: 0x08b40820
08:32:314 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 3840 @ 80 bytes: 0x08b80820
08:32:316 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 1280 @ 96 bytes: 0x08bcb820
08:32:316 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 512 @ 112 bytes: 0x08be9820
08:32:317 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 2560 @ 128 bytes: 0x08bf7820
08:32:318 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 448 @ 144 bytes: 0x08c47820
08:32:318 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 320 @ 160 bytes: 0x08c57420
08:32:318 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 320 @ 176 bytes: 0x08c63c20
08:32:319 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PezBlock: 448 @ 192 bytes: 0x08c71820
08:32:319 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Top of overall Pez Dispensers: 0x08c86820
08:32:327 user_main I[IO]: HLE\sceIo.cpp:906 stdout: allocated mp_frontend_region at 0x8affb80
08:32:327 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Setup TOP_DOWN mp_network_heap at 0x8c574c0
08:32:327 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Setup mp_frontend_heap at 0x8c57560
08:32:327 user_main I[IO]: HLE\sceIo.cpp:906 stdout: allocated mp_script_region at 0x8affba0
08:32:327 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Setup mp_script_heap at 0x8c57600
08:32:328 user_main I[IO]: HLE\sceIo.cpp:906 stdout: allocated mp_skater_info_region at 0x8affbc0
08:32:328 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Setup mp_skater_info_heap at 0x8c576a0
08:32:328 user_main I[IO]: HLE\sceIo.cpp:906 stdout: allocated mp_theme_region at 0x8affbe0
08:32:328 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Setup mp_theme_heap at 0x8c57740
08:32:328 user_main I[IO]: HLE\sceIo.cpp:906 stdout: allocated mp_skater_region at 0x8affc00
08:32:328 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Setup mp_skater_heap at 0x8c577e0
08:32:328 user_main I[IO]: HLE\sceIo.cpp:906 stdout: allocated mp_skater_geom_region at 0x8affc20
08:32:329 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Setup mp_skater_geom_heap at 0x8c57880
08:32:329 user_main I[IO]: HLE\sceIo.cpp:906 stdout:
Start of main()
08:32:329 user_main I[IO]: HLE\sceIo.cpp:906 stdout: argc = 0
08:32:329 user_main I[IO]: HLE\sceIo.cpp:906 stdout:
08:32:334 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Opening hed file ...
08:32:334 user_main I[IO]: HLE\sceIo.cpp:906 stdout: data opened successfully
08:33:558 idle0 I[COMMON]: SaveState.cpp:512 Loading state from D:\DEV\ppsspp\Windows\..\memstick/PSP\PPSSPP_STATE\ULES00035_1.03_2.ppst
08:33:741 user_main I[HLE]: HLE\ReplaceTables.cpp:1075 Replaced memcpy at 08a2bdac with hash 0ffa5db8396d4274
08:33:741 user_main I[HLE]: HLE\ReplaceTables.cpp:1075 Replaced memmove at 08a2bdec with hash 5c0b3edc0e48852c
08:33:741 user_main I[HLE]: HLE\ReplaceTables.cpp:1075 Replaced memset at 08a2be80 with hash eabb9c1b4f83d2b4
08:33:770 user_main W[FONT]: HLE\sceFont.cpp:677 Font file not found: flash0:/font/zh_gb.pgf
08:33:809 user_main I[COMMON]: ppsspp\Common/ChunkFile.h:644 ChunkReader: Done loading D:\DEV\ppsspp\Windows\..\memstick/PSP\PPSSPP_STATE\ULES00035_1.03_2.ppst
08:33:832 user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00088000 : 480 x 272 x 3
08:33:832 user_main W[G3D]: Common\FramebufferCommon.cpp:522 Memcpy fbo upload 04488000 -> 04088000
08:33:835 user_main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 14 fs 15
08:33:845 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 18
08:33:858 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 20
08:33:878 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 22
08:33:880 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 24
08:33:890 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 26
08:33:899 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 28 fs 29
08:33:905 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 28 fs 31
08:33:915 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 28 fs 33
08:33:953 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 35 fs 31
08:33:955 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 37 fs 38
08:33:957 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 40 fs 38
08:33:958 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 42 fs 43
08:33:960 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 45 fs 46
08:33:962 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 42 fs 48
08:33:964 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 42 fs 50
08:33:965 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 45 fs 43
08:34:046 user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00000000 : 480 x 272 x 3
08:35:301 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 40 fs 53
08:35:303 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 40 fs 55
08:35:304 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 40 fs 57
08:38:081 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** loading pre: Levelselect.pre ***
08:38:081 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened pre\Levelselect.pre from cd/host ***
08:38:081 stream threa I[ME]: HLE\sceAtrac.cpp:1275 sceAtracReleaseAtracID(0)
08:38:083 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 169.470 (total 195.056)
08:38:083 stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2355 sceKernelExitDeleteThread(0)
08:38:083 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #22 = -6777 sectors (874208 total) file = "pre\Levelselect.pre"
08:38:084 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.033 seconds, 30230k)
08:38:086 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 169.588 seconds = 169.470 thinking + 0.045 seeking + 0.073 reading)
08:38:088 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 195.088 seconds = 195.056 think + 0.033 seek/read (30230k)
08:38:090 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 227.325 seconds = 195.056 think + 7.078 seek + 25.192 read (30230k)
08:38:090 user_main I[IO]: HLE\sceIo.cpp:906 stdout: load time for file Levelselect.pre size 89336 is 2 ms
08:38:273 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** unloading pre: Levelselect.pre ***
08:39:751 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened images/tags\cas_01.img.psp from cd/host ***
08:39:752 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 1.022 (total 196.078)
08:39:752 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #23 = 6709 sectors (880917 total) file = "images/tags\cas_01.img.psp"
08:39:753 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.033 seconds, 30280k)
08:39:755 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 1.109 seconds = 1.022 thinking + 0.045 seeking + 0.042 reading)
08:39:757 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 196.111 seconds = 196.078 think + 0.033 seek/read (30280k)
08:39:759 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 228.434 seconds = 196.078 think + 7.123 seek + 25.233 read (30280k)
08:39:760 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened images/CAGR/Corporate/corp_1.img.psp from cd/host ***
08:39:761 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.001 (total 196.079)
08:39:761 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #24 = -6780 sectors (887697 total) file = "images/CAGR/Corporate/corp_1.img.psp"
08:39:762 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.034 seconds, 30330k)
08:39:763 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.088 seconds = 0.001 thinking + 0.045 seeking + 0.042 reading)
08:39:765 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 196.113 seconds = 196.079 think + 0.034 seek/read (30330k)
08:39:768 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 228.522 seconds = 196.079 think + 7.168 seek + 25.275 read (30330k)
08:40:522 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Score::RESET ...............
08:40:527 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Score::RESET ...............
08:40:580 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ScriptChangeLevel
08:40:651 user_main I[IO]: HLE\sceIo.cpp:906 stdout: -----------------------------------------Skate::ChangeLevel(336813740)
08:40:697 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** unloading pre: skaterparts.pre ***
08:40:697 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** unloading pre: skaterparts_temp.pre ***
08:40:697 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Skate::Cleanup() - Deleting all session specific objects
08:40:784 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Uninitializing Light Manager...
08:40:786 user_main I[IO]: HLE\sceIo.cpp:906 stdout: unloading assman tables ...........
08:40:981 user_main I[IO]: HLE\sceIo.cpp:906 stdout: done unloading assman ...........
08:41:064 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Starting to unload Geometry from the engine .....
08:41:096 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Done unloading Geometry from the engine .....
08:41:105 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Destroying COIM heap
08:41:166 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** unloading pip pre: unloadableanims.pre ***
08:41:525 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened images/loadscrn_santacruz_story.img.psp from cd/host ***
08:41:526 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.196 (total 196.275)
08:41:527 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #25 = 6739 sectors (894436 total) file = "images/loadscrn_santacruz_story.img.psp"
08:41:528 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.035 seconds, 30842k)
08:41:529 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.667 seconds = 0.196 thinking + 0.045 seeking + 0.427 reading)
08:41:531 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 196.309 seconds = 196.275 think + 0.035 seek/read (30842k)
08:41:534 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 229.189 seconds = 196.275 think + 7.213 seek + 25.702 read (30842k)
08:41:537 user_main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 59 fs 20
08:41:594 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** loading pre: SZscn.pre ***
08:41:594 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened pre\SZscn.pre from cd/host ***
08:41:595 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.016 (total 196.290)
08:41:595 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* No Seek! file = "pre\SZscn.pre"
08:41:596 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.036 seconds, 30892k)
08:41:597 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.058 seconds = 0.016 thinking + 0.000 seeking + 0.042 reading)
08:41:599 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 196.326 seconds = 196.290 think + 0.036 seek/read (30892k)
08:41:602 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 229.247 seconds = 196.290 think + 7.213 seek + 25.743 read (30892k)
08:41:602 user_main I[IO]: HLE\sceIo.cpp:906 stdout: load time for file SZscn.pre size 49680 is 2 ms
08:41:603 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Loading Scene SZ_Sky ...
08:41:603 user_main I[IO]: HLE\sceIo.cpp:906 stdout: loading Levels\SZ_Sky\SZ_Sky.psp_level...
08:41:603 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened Levels\SZ_Sky\SZ_Sky.psp_level from cd/host ***
08:41:604 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.002 (total 196.292)
08:41:604 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #26 = -152201 sectors (1046637 total) file = "Levels\SZ_Sky\SZ_Sky.psp_level"
08:41:605 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.036 seconds, 30942k)
08:41:607 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 1.058 seconds = 0.002 thinking + 1.015 seeking + 0.042 reading)
08:41:608 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 196.328 seconds = 196.292 think + 0.036 seek/read (30942k)
08:41:611 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 230.305 seconds = 196.292 think + 8.228 seek + 25.785 read (30942k)
08:41:611 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (25788 bytes)
08:41:611 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 17088 bytes textures
08:41:611 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 16 bytes boxes (1 boxes)
08:41:611 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 8064 bytes verts
08:41:611 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 284 bytes texcmds (71 cmds)
08:41:611 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 260 bytes prims (130 shorts)
08:41:611 user_main I[IO]: HLE\sceIo.cpp:906 stdout: offset pos = 00000000, 00000000, 00000000
08:41:614 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ... done
08:41:614 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Loading Scene SZ ...
08:41:614 user_main I[IO]: HLE\sceIo.cpp:906 stdout: loading Levels\SZ\SZ.psp_level...
08:41:615 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened Levels\SZ\SZ.psp_level from cd/host ***
08:41:616 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.003 (total 196.295)
08:41:616 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #27 = -3331 sectors (1049968 total) file = "Levels\SZ\SZ.psp_level"
08:41:618 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.037 seconds, 34228k)
08:41:620 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 2.763 seconds = 0.003 thinking + 0.022 seeking + 2.738 reading)
08:41:622 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 196.332 seconds = 196.295 think + 0.037 seek/read (34228k)
08:41:624 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 233.068 seconds = 196.295 think + 8.250 seek + 28.523 read (34228k)
08:41:624 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (3364636 bytes)
08:41:624 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 1700096 bytes textures
08:41:624 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 21360 bytes boxes (1335 boxes)
08:41:624 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 1455312 bytes verts
08:41:624 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 42312 bytes texcmds (10578 cmds)
08:41:624 user_main I[IO]: HLE\sceIo.cpp:906 stdout: 57688 bytes prims (28844 shorts)
08:41:625 user_main I[IO]: HLE\sceIo.cpp:906 stdout: offset pos = 000028e0, ffffdd80, ffffddb0
08:41:654 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 61 fs 62
08:41:738 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ... done
08:41:738 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** unloading pre: SZscn.pre ***
08:41:738 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** loading pre: SZ_scripts.pre ***
08:41:739 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened pre\SZ_scripts.pre from cd/host ***
08:41:740 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.013 (total 196.307)
08:41:740 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #28 = 153864 sectors (1203832 total) file = "pre\SZ_scripts.pre"
08:41:741 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.038 seconds, 35592k)
08:41:743 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 2.175 seconds = 0.013 thinking + 1.026 seeking + 1.137 reading)
08:41:745 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 196.345 seconds = 196.307 think + 0.038 seek/read (35592k)
08:41:747 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 235.243 seconds = 196.307 think + 9.276 seek + 29.660 read (35592k)
08:41:747 user_main I[IO]: HLE\sceIo.cpp:906 stdout: load time for file SZ_scripts.pre size 1395008 is 2 ms
08:44:463 user_main I[IO]: HLE\sceIo.cpp:906 stdout: p_file = levels\SZ\SZ.qb
08:47:304 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** unloading pre: SZ_scripts.pre ***
08:47:305 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** loading pre: SZped.pre ***
08:47:306 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened pre\SZped.pre from cd/host ***
08:47:307 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.604 (total 196.911)
08:47:307 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* No Seek! file = "pre\SZped.pre"
08:47:309 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.039 seconds, 37140k)
08:47:310 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 1.894 seconds = 0.604 thinking + 0.000 seeking + 1.290 reading)
08:47:312 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 196.950 seconds = 196.911 think + 0.039 seek/read (37140k)
08:47:314 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 237.137 seconds = 196.911 think + 9.276 seek + 30.950 read (37140k)
08:47:314 user_main I[IO]: HLE\sceIo.cpp:906 stdout: load time for file SZped.pre size 1584772 is 2 ms
08:48:335 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened images/PanelSprites/Menu3d/sz_icon_1.img.psp from cd/host ***
08:48:336 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.110 (total 197.021)
08:48:336 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #29 = -193845 sectors (1397677 total) file = "images/PanelSprites/Menu3d/sz_icon_1.img.psp"
08:48:337 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.039 seconds, 37190k)
08:48:339 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 1.444 seconds = 0.110 thinking + 1.292 seeking + 0.042 reading)
08:48:340 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 197.060 seconds = 197.021 think + 0.039 seek/read (37190k)
08:48:343 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 238.580 seconds = 197.021 think + 10.568 seek + 30.992 read (37190k)
08:48:344 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened images/PanelSprites/Menu3d/sz_icon_2.img.psp from cd/host ***
08:48:345 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.001 (total 197.022)
08:48:345 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #30 = -23 sectors (1397700 total) file = "images/PanelSprites/Menu3d/sz_icon_2.img.psp"
08:48:346 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.040 seconds, 37240k)
08:48:347 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.043 seconds = 0.001 thinking + 0.000 seeking + 0.042 reading)
08:48:349 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 197.062 seconds = 197.022 think + 0.040 seek/read (37240k)
08:48:352 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 238.623 seconds = 197.022 think + 10.568 seek + 31.033 read (37240k)
08:48:354 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened models\menu3d\sz_menu3d\sz_menu3d.tex.psp from cd/host ***
08:48:355 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.001 (total 197.023)
08:48:355 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #31 = 46107 sectors (1443807 total) file = "models\menu3d\sz_menu3d\sz_menu3d.tex.psp"
08:48:356 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.041 seconds, 37290k)
08:48:358 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.350 seconds = 0.001 thinking + 0.307 seeking + 0.042 reading)
08:48:360 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 197.064 seconds = 197.023 think + 0.041 seek/read (37290k)
08:48:362 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 238.974 seconds = 197.023 think + 10.875 seek + 31.075 read (37290k)
08:48:383 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** unloading pre: SZped.pre ***
08:48:385 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened levels\SZ\SZ.col.ps2 from cd/host ***
08:48:386 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.004 (total 197.027)
08:48:386 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #32 = 147686 sectors (1591493 total) file = "levels\SZ\SZ.col.ps2"
08:48:387 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.042 seconds, 38270k)
08:48:389 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 1.805 seconds = 0.004 thinking + 0.985 seeking + 0.817 reading)
08:48:391 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 197.068 seconds = 197.027 think + 0.042 seek/read (38270k)
08:48:393 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 240.778 seconds = 197.027 think + 11.860 seek + 31.892 read (38270k)
08:56:019 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** loading pip pre: unloadableanims.pre ***
08:56:020 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened pre\unloadableanims.pre from cd/host ***
08:56:021 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.841 (total 197.868)
08:56:021 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #33 = -7171 sectors (1598664 total) file = "pre\unloadableanims.pre"
08:56:022 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.042 seconds, 38320k)
08:56:023 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.931 seconds = 0.841 thinking + 0.048 seeking + 0.042 reading)
08:56:025 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 197.911 seconds = 197.868 think + 0.042 seek/read (38320k)
08:56:028 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 241.709 seconds = 197.868 think + 11.908 seek + 31.933 read (38320k)
08:56:028 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened pre\unloadableanims.pre from cd/host ***
08:56:029 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.001 (total 197.869)
08:56:029 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #34 = -25 sectors (1598689 total) file = "pre\unloadableanims.pre"
08:56:031 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.043 seconds, 40716k)
08:56:033 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 1.998 seconds = 0.001 thinking + 0.000 seeking + 1.997 reading)
08:56:034 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 197.912 seconds = 197.869 think + 0.043 seek/read (40716k)
08:56:037 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 243.707 seconds = 197.869 think + 11.908 seek + 33.930 read (40716k)
08:56:247 user_main I[IO]: HLE\sceIo.cpp:906 stdout: load time for file unloadableanims.pre size 2451644 is 29 ms
08:57:974 user_main I[IO]: HLE\sceIo.cpp:906 stdout: cfuncs 5909: SUTUBBBEDDDDDDDDDDDDDDDDDDDDDDDD
08:57:991 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened models\question\question.tex.psp from cd/host ***
08:57:992 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.198 (total 198.067)
08:57:992 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #35 = 5973 sectors (1604662 total) file = "models\question\question.tex.psp"
08:57:993 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.044 seconds, 40766k)
08:57:995 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.279 seconds = 0.198 thinking + 0.040 seeking + 0.042 reading)
08:57:997 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 198.111 seconds = 198.067 think + 0.044 seek/read (40766k)
08:57:999 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 243.987 seconds = 198.067 think + 11.948 seek + 33.972 read (40766k)
08:58:000 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened models\question\question.geom.psp from cd/host ***
08:58:001 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.001 (total 198.068)
08:58:001 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #36 = -24 sectors (1604686 total) file = "models\question\question.geom.psp"
08:58:002 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.045 seconds, 40816k)
08:58:004 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.043 seconds = 0.001 thinking + 0.000 seeking + 0.042 reading)
08:58:005 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 198.113 seconds = 198.068 think + 0.045 seek/read (40816k)
08:58:008 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 244.030 seconds = 198.068 think + 11.948 seek + 34.013 read (40816k)
08:58:051 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened models\exclamation\exclamation.tex.psp from cd/host ***
08:58:052 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.006 (total 198.074)
08:58:052 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #37 = -22 sectors (1604708 total) file = "models\exclamation\exclamation.tex.psp"
08:58:053 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.045 seconds, 40866k)
08:58:055 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.048 seconds = 0.006 thinking + 0.000 seeking + 0.042 reading)
08:58:057 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 198.119 seconds = 198.074 think + 0.045 seek/read (40866k)
08:58:059 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 244.077 seconds = 198.074 think + 11.948 seek + 34.055 read (40866k)
08:58:060 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened models\exclamation\exclamation.geom.psp from cd/host ***
08:58:061 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.001 (total 198.075)
08:58:061 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #38 = -24 sectors (1604732 total) file = "models\exclamation\exclamation.geom.psp"
08:58:062 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.046 seconds, 40916k)
08:58:063 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.043 seconds = 0.001 thinking + 0.000 seeking + 0.042 reading)
08:58:065 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 198.121 seconds = 198.075 think + 0.046 seek/read (40916k)
08:58:068 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 244.120 seconds = 198.075 think + 11.948 seek + 34.097 read (40916k)
08:58:636 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Score::RESET ...............
08:58:641 user_main I[IO]: HLE\sceIo.cpp:906 stdout: cfuncs 5909: SUTUBBBEDDDDDDDDDDDDDDDDDDDDDDDD
08:58:995 user_main I[IO]: HLE\sceIo.cpp:906 stdout: loading fam\b8d2499b.fam
08:58:995 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened fam\b8d2499b.fam.ps2 from cd/host ***
08:58:997 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.099 (total 198.174)
08:58:997 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #39 = -23 sectors (1604755 total) file = "fam\b8d2499b.fam.ps2"
08:58:998 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.047 seconds, 40966k)
08:59:000 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.141 seconds = 0.099 thinking + 0.000 seeking + 0.042 reading)
08:59:002 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 198.221 seconds = 198.174 think + 0.047 seek/read (40966k)
08:59:004 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 244.261 seconds = 198.174 think + 11.948 seek + 34.138 read (40966k)
08:59:004 user_main I[IO]: HLE\sceIo.cpp:906 stdout: loaded
08:59:005 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2176 349=sceKernelCreateThread(name=stream thread, entry=088fbba4, prio=11, stacksize=32768)
08:59:005 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2275 sceKernelStartThread(thread=349, argSize=4, argPtr=0bfbf2f0)
08:59:005 user_main W[FileSys]: FileSystems\ISOFileSystem.cpp:569 Reading beyond end of file, clamping size 131072 to 113184
08:59:022 stream threa I[IO]: HLE\sceIo.cpp:906 stdout: bad
08:59:023 stream threa I[ME]: HLE\sceAtrac.cpp:1587 0=sceAtracSetDataAndGetID(08a8f740, 0001ba20)
08:59:023 stream threa W[ME]: HLE\sceAtrac.cpp:1475 This is an atrac3+ mono audio
08:59:282 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 64
08:59:309 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 66
08:59:320 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 35 fs 29
08:59:327 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 35 fs 33
08:59:331 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 35 fs 70
08:59:334 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 35 fs 72
08:59:337 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 74 fs 75
08:59:357 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 77
08:59:361 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 79
09:00:414 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:00:421 user_main I[IO]: HLE\sceIo.cpp:906 stdout: loading fam\95ddbf87.fam
09:00:422 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened fam\95ddbf87.fam.ps2 from cd/host ***
09:00:423 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.870 (total 199.044)
09:00:423 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #40 = -24 sectors (1604779 total) file = "fam\95ddbf87.fam.ps2"
09:00:424 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.048 seconds, 41016k)
09:00:426 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.912 seconds = 0.870 thinking + 0.000 seeking + 0.042 reading)
09:00:428 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 199.091 seconds = 199.044 think + 0.048 seek/read (41016k)
09:00:430 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 245.172 seconds = 199.044 think + 11.949 seek + 34.180 read (41016k)
09:00:431 user_main I[IO]: HLE\sceIo.cpp:906 stdout: loaded
09:00:431 stream threa I[ME]: HLE\sceAtrac.cpp:1275 sceAtracReleaseAtracID(0)
09:00:431 stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2355 sceKernelExitDeleteThread(0)
09:00:431 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2176 352=sceKernelCreateThread(name=stream thread, entry=088fbba4, prio=11, stacksize=32768)
09:00:431 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2275 sceKernelStartThread(thread=352, argSize=4, argPtr=0bfbf2f0)
09:00:432 user_main W[FileSys]: FileSystems\ISOFileSystem.cpp:569 Reading beyond end of file, clamping size 131072 to 70032
09:00:450 stream threa I[IO]: HLE\sceIo.cpp:906 stdout: bad
09:00:451 stream threa I[ME]: HLE\sceAtrac.cpp:1587 0=sceAtracSetDataAndGetID(08a8f740, 00011190)
09:00:451 stream threa W[ME]: HLE\sceAtrac.cpp:1475 This is an atrac3+ mono audio
09:00:459 user_main W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:459 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 user_main W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:500 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 user_main W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:501 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:502 stream threa W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:502 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:843 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:00:850 user_main I[IO]: HLE\sceIo.cpp:906 stdout: loading fam\a8bd9637.fam
09:00:850 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened fam\a8bd9637.fam.ps2 from cd/host ***
09:00:851 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.333 (total 199.377)
09:00:851 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #41 = -24 sectors (1604803 total) file = "fam\a8bd9637.fam.ps2"
09:00:852 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.048 seconds, 41066k)
09:00:854 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.375 seconds = 0.333 thinking + 0.000 seeking + 0.042 reading)
09:00:856 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 199.425 seconds = 199.377 think + 0.048 seek/read (41066k)
09:00:859 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 245.547 seconds = 199.377 think + 11.949 seek + 34.222 read (41066k)
09:00:859 user_main I[IO]: HLE\sceIo.cpp:906 stdout: loaded
09:00:859 stream threa I[ME]: HLE\sceAtrac.cpp:1275 sceAtracReleaseAtracID(0)
09:00:859 stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2355 sceKernelExitDeleteThread(0)
09:00:860 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2176 355=sceKernelCreateThread(name=stream thread, entry=088fbba4, prio=11, stacksize=32768)
09:00:860 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2275 sceKernelStartThread(thread=355, argSize=4, argPtr=0bfbf2f0)
09:00:860 user_main W[FileSys]: FileSystems\ISOFileSystem.cpp:569 Reading beyond end of file, clamping size 131072 to 25392
09:00:878 stream threa I[IO]: HLE\sceIo.cpp:906 stdout: bad
09:00:879 stream threa I[ME]: HLE\sceAtrac.cpp:1587 0=sceAtracSetDataAndGetID(08a8f740, 00006330)
09:00:879 stream threa W[ME]: HLE\sceAtrac.cpp:1475 This is an atrac3+ mono audio
09:00:885 user_main W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 user_main W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:885 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:886 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:926 user_main W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 user_main W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 stream threa W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 stream threa W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:927 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:928 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:928 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:928 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:928 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:928 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:00:928 stream threa W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:01:362 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:01:470 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 81
09:01:536 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 28 fs 72
09:01:880 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:01:985 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 84
09:02:580 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:03:000 stream threa I[ME]: HLE\sceAtrac.cpp:1275 sceAtracReleaseAtracID(0)
09:03:000 stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2355 sceKernelExitDeleteThread(0)
09:03:086 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:03:175 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 86 fs 33
09:03:183 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 86 fs 88
09:03:187 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 35 fs 88
09:03:559 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:04:131 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:04:573 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:05:046 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:05:632 user_main I[IO]: HLE\sceIo.cpp:906 stdout: Details have been removed -1
09:06:777 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened models/peds/pedpros/pedpro_burnquist/pedpro_burnquist.skin.psp from cd/host ***
09:06:778 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 4.036 (total 203.412)
09:06:778 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Seek #42 = -24 sectors (1604827 total) file = "models/peds/pedpros/pedpro_burnquist/pedpro_burnquist.skin.psp"
09:06:779 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.049 seconds, 41200k)
09:06:781 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 4.147 seconds = 4.036 thinking + 0.000 seeking + 0.112 reading)
09:06:783 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 203.462 seconds = 203.412 think + 0.049 seek/read (41200k)
09:06:785 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 249.695 seconds = 203.412 think + 11.949 seek + 34.333 read (41200k)
09:06:785 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *********************************************************************************** FREE 768
09:06:788 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *** opened models/ped_male/ped_burnquist_board.skin.psp from cd/host ***
09:06:789 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Think time = 0.002 (total 203.414)
09:06:789 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* No Seek! file = "models/ped_male/ped_burnquist_board.skin.psp"
09:06:790 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ******* Read time = 0.001 (total 0.050 seconds, 41250k)
09:06:791 user_main I[IO]: HLE\sceIo.cpp:906 stdout: (predicted load time 0.043 seconds = 0.002 thinking + 0.000 seeking + 0.042 reading)
09:06:795 user_main I[IO]: HLE\sceIo.cpp:906 stdout: DVD TOTAL LOAD TIME = 203.464 seconds = 203.414 think + 0.050 seek/read (41250k)
09:06:797 user_main I[IO]: HLE\sceIo.cpp:906 stdout: PREDICTED UMD LOAD TIME = 249.738 seconds = 203.414 think + 11.949 seek + 34.375 read (41250k)
09:06:797 user_main I[IO]: HLE\sceIo.cpp:906 stdout: *********************************************************************************** FREE 976
09:07:106 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 28 fs 88
09:08:566 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2176 358=sceKernelCreateThread(name=stream thread, entry=088fbba4, prio=11, stacksize=32768)
09:08:566 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2275 sceKernelStartThread(thread=358, argSize=4, argPtr=0bfbf370)
09:08:585 stream threa I[ME]: HLE\sceAtrac.cpp:1587 0=sceAtracSetDataAndGetID(08a8f740, 00020000)
09:08:585 stream threa W[ME]: HLE\sceAtrac.cpp:1477 This is an atrac3+ stereo audio
09:08:599 user_main W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:08:599 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:08:599 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:08:599 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:08:599 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:08:599 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:08:599 sound thread W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:08:599 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:08:599 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:08:599 stream threa W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 279 (00000117)
09:10:212 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 92 fs 93
09:10:213 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 37 fs 95
09:19:647 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 35 fs 97
09:53:243 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ButtonMash - trigger quick getup..........................
10:09:980 user_main I[IO]: HLE\sceIo.cpp:906 stdout: No contact found for splat?
10:10:049 user_main I[IO]: HLE\sceIo.cpp:906 stdout: No contact found for splat?
10:53:963 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ButtonMash - trigger quick getup..........................
11:20:800 idle0 I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 99 fs 100
11:26:611 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 )
11:26:611 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 274: Module "hawkpsp": name=hawkpsp gp=00000000 entry=08a28300
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 276: Thread "user_main": pc= 0885f630 sp= 0bfbf5c0 RUN (wt=0 wid=0 wv= 00000000 )
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 277: CallBack "exit": thread=276, argument= 00000000
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 278: FPL "sonysux": -
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 280: OpenFile "umd0:": Seekpos: 000476f6
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 282: Module "sceSAScore": faked name=sceSAScore gp=ffffffff entry=ffffffff
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 283: Thread "sound thread": pc= 08a286c0 sp= 0bfffe80 WAIT (wt=10 wid=7 wv= 00000100 )
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 285: Module "sceAudiocodec_Driver": faked name=sceAudiocodec_Driver gp=ffffffff entry=ffffffff
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 322: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=0bf57920 entry=ffffffff
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 357: OpenFile "disc0:/sce_lbn0x7CC5F_size0x183198": Seekpos: 00140000
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 358: Thread "stream thread": pc= 08a286c0 sp= 0bff7e30 WAIT (wt=10 wid=6 wv= 00000040 )
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:513 KO 359: CallBack "power_off": thread=358, argument= 00000000
11:26:612 user_main I[KERNEL]: HLE\sceKernel.cpp:162 Shutting down kernel - 14 kernel objects alive
11:26:625 HLE\proAdhocServer.cpp:1292 I[NET]: AdhocServer: Shutdown complete
11:26:625 HLE\proAdhocServer.cpp:1298 I[NET]: AdhocServer: End of AdhocServer Thread
11:27:191 GLES\Framebuffer.cpp:1742 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3
11:27:191 GLES\Framebuffer.cpp:1742 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3
11:27:910 Config.cpp:915 I[LOAD]: Config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/ppsspp.ini
11:27:912 Config.cpp:928 I[LOAD]: Controller config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/controls.ini
11:28:105 Config.cpp:915 I[LOAD]: Config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/ppsspp.ini
11:28:106 Config.cpp:928 I[LOAD]: Controller config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/controls.ini
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