This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?xml version="1.0" encoding="UTF-8" standalone="no"?> | |
<!-- Created with Inkscape (http://www.inkscape.org/) --> | |
<svg | |
xmlns:dc="http://purl.org/dc/elements/1.1/" | |
xmlns:cc="http://creativecommons.org/ns#" | |
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" | |
xmlns:svg="http://www.w3.org/2000/svg" | |
xmlns="http://www.w3.org/2000/svg" | |
xmlns:xlink="http://www.w3.org/1999/xlink" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
#include <sys/process.h> | |
#include <sys/ppu_thread.h> | |
#include <pthread.h> | |
SYS_PROCESS_PARAM(1001, 0x10000) | |
int thread_getStackSize(uint64_t arg) { | |
pthread_attr_t attr; | |
size_t size = 0; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
2:02 PM <Bigpet__> can anyone run the *.self on a real PS3 that was posted here: http://www.emunewz.net/forum/showthread.php?tid=167481&page=2 | |
2:04 PM <Nekoteki> only two prx fail to loat | |
2:04 PM <Nekoteki> *load | |
2:05 PM <Nekoteki> sys_fs_Library | |
2:06 PM <Nekoteki> and cellMusicDecUtil_Library | |
2:07 PM ↔ AlexAltea nipped out | |
2:09 PM <BlackDa3> Bigpet__: hmm | |
2:09 PM BlackDa3 → BlackDaem | |
2:13 PM <BlackDaem> Bigpet__: http://pastie.org/private/z6nozedhuher4nnor8xoea for some reason it crashed | |
2:15 PM <BlackDaem> hmm |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
memeka> I am having issues with alpha in ppssppsdl (using sdl2) .. but the libretro version is working fine | |
12:38 PM <memeka> libretro does not use STENCIL, but uses ALPHA instead ... no idea details ... but can STENCIL be disabled in ppssppsdl ? | |
1:55 PM <memeka> hm | |
1:55 PM <memeka> can I force the use of FBO565? | |
2:29 PM → TheMajinZenki, AreaScout and Bobbo_ joined ⇐ anarsoul|2, TheMajin|AWAY, chinho_, memeka, xsacha, Achiel and marzipanWhale quit | |
5:04 PM → sergio-br2, Achiel, ent, refs and chinho joined ⇐ AreaScout quit ↔ dogen, [SS] and Achielsan popped in ↔ DocMAX (was DocMAX2), Viper168 (was Viper168_) and elgatov nipped out | |
Thursday, February 19th, 2015 | |
12:21 AM → memeka joined ⇐ Bobbo_ and Achiel quit | |
12:32 AM <memeka> https://github.com/hrydgard/native/blob/master/gfx_es2/fbo.cpp#L157 has transparency issues with FBO_8888 ... using FBO_565 the image looks good with buffered rendering - unbuffered still have the alpha issues ... any idea why? |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
bool tryandloadDX9(std::string *error_message) | |
{ | |
DIRECT3DCREATE9EX g_pfnCreate9ex; | |
HMODULE hD3D9 = LoadLibrary(TEXT("d3d9.dll")); | |
if (!hD3D9) { | |
ELOG("Missing d3d9.dll"); | |
*error_message = "D3D9.dll missing - try reinstalling DirectX."; | |
return false; | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
08:24:354 EmuThread.cpp:169 I[BOOT]: Done. | |
08:25:546 FileUtil.cpp:533 I[COMMON]: CreateEmptyFile: D:\DEV\ppsspp\Windows\..\installedTEMP.txt | |
08:25:546 FileUtil.cpp:210 I[COMMON]: Delete: file D:\DEV\ppsspp\Windows\..\installedTEMP.txt | |
08:30:277 Config.cpp:915 I[LOAD]: Config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/ppsspp.ini | |
08:30:279 Config.cpp:928 I[LOAD]: Controller config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/controls.ini | |
08:30:635 Config.cpp:915 I[LOAD]: Config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/ppsspp.ini | |
08:30:636 Config.cpp:928 I[LOAD]: Controller config saved: D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/controls.ini | |
08:31:445 Config.cpp:1159 I[LOAD]: Failed to read D:\DEV\ppsspp\Windows\..\memstick/PSP/SYSTEM/ULES00035_ppsspp.ini. No game-specific settings found, using global defaults. | |
08:31:445 System.cpp:348 I[BOOT]: PPSSPP v0.9.9-1687-g08eaa6e Windows 64 bit | |
08:31:446 MemMap.cpp:338 I[MM]: Memory system initialized. RAM at 000000000AC10000 (mirror at 0 @ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
32:19:164 bbe_main I[ME]: HLE/sceMpeg.cpp:421 sceMpegInit() | |
32:19:165 bbe_main I[KERNEL]: HLE/sceKernelThread.cpp:2176 302=sceKernelCreateThread(name=bbe_dlc, entry=08a2e4a4, prio=10, stacksize=16384) | |
32:19:165 bbe_main I[KERNEL]: HLE/sceKernelThread.cpp:2275 sceKernelStartThread(thread=302, argSize=4, argPtr=08b775b4) | |
32:21:300 bbe_main I[SCEGE]: Common/FramebufferCommon.cpp:329 Creating FBO for 00154000 : 480 x 272 x 0 | |
32:21:333 bbe_main I[SCEGE]: Common/FramebufferCommon.cpp:329 Creating FBO for 00198000 : 256 x 272 x 3 | |
32:21:334 bbe_main W[SCEGE]: Common/FramebufferCommon.cpp:371 FBO reusing depthbuffer, 00198000/00088000 and 00154000/00088000 | |
32:21:381 bbe_main I[SCEGE]: Common/FramebufferCommon.cpp:329 Creating FBO for 001ba000 : 128 x 272 x 3 | |
32:21:381 bbe_main W[SCEGE]: Common/FramebufferCommon.cpp:371 FBO reusing depthbuffer, 001ba000/00088000 and 00154000/00088000 | |
32:21:385 bbe_main I[SCEGE]: Common/FramebufferCommon.cpp:329 Creating FBO for 001c4000 : 64 x 272 x |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
05:04:751 HLE/sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 144 named obj__app__ys_menu_cursor_o, 3 funcs, 0 vars, resident 089cd038 | |
05:04:751 HLE/sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 145 named obj__app_task__ui_main_menu_o, 122 funcs, 36 vars, resident 089cd070 | |
05:04:752 HLE/sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 146 named obj__app_task__ui_storage_o, 76 funcs, 21 vars, resident 089cd61c | |
05:04:752 HLE/sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 147 named obj__app_task__ys_network_game_message_receiver_o, 4 funcs, 0 vars, resident 089cd9f8 | |
05:04:753 HLE/sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 148 named obj__god__god_support_o, 12 funcs, 0 vars, resident 089cda30 | |
05:04:753 HLE/sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 149 named obj__enemy__creature_share_action_move_state_o, 20 funcs, 9 vars, resident 089cdac0 | |
05:04:753 HLE/sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 150 named obj__enemy__creature_share_battle_move_state_o, 34 funcs, 5 vars, resident 089cdbf8 | |
05:04:7 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
55:31:919 root N[BOOT]: UI/EmuScreen.cpp:138 Loading /home/bigpet/.config/ppsspp/PSP/GAME/NPJH90069... | |
Program received signal SIGSEGV, Segmentation fault. | |
0x00007fffd209902a in ?? () | |
(gdb) bt | |
#0 0x00007fffd209902a in ?? () | |
#1 0x000000000246e980 in ?? () | |
#2 0x000000000246e980 in ?? () | |
#3 0x000000000219c730 in ?? () | |
#4 0x00000000ffffffff in ?? () |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Event Description CPU Time (ns) GPU Time (ns) API Error Message | |
0 (Start of Capture) 0x00010001 0 0 | |
1 void glDepthMask(GLboolean flag = GL_TRUE) 0x00010001 12 0 | |
2 void glEnable(GLenum cap = GL_BLEND) 0x00010001 11 0 | |
3 void glBlendEquationSeparate(GLenum modeRGB = GL_FUNC_ADD, GLenum modeAlpha = GL_FUNC_ADD) 0x00010001 12 0 | |
4 void glBlendFuncSeparate(GLenum sfactorRGB = GL_SRC_ALPHA, GLenum dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, GLenum sfactorAlpha = GL_MAP_READ_BIT, GLenum dfactorAlpha = GL_ZERO) 0x00010001 4 0 | |
5 void glBlendColor(GLclampf red = 1.000000, GLclampf green = 1.000000, GLclampf blue = 1.000000, GLclampf alpha = 1.000000) 0x00010001 4 0 | |
6 void glDisable(GLenum cap = GL_SCISSOR_TEST) 0x00010001 10 0 | |
7 void glScissor(GLint x = 953, GLint y = 10, GLsizei width = 290, GLsizei height = 698) 0x00010001 5 0 | |
8 void glDisable(GLenum cap = GL_CULL_FACE) 0x00010001 3 0 |