See imgur / linked pastebin and github mirror for 1-8 → 1-8 balancers. Creator: raynquist, github mirror linked in Balancers Illustrated: 1 through 8 balancers explained, imgur album linked in Balancer Book Update (Summer 2019)
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import json | |
import zlib | |
import base64 | |
original_bp_string = '0eNp9j80OgjAQhN9lzq0RFNC+ijGGnw1uQhdCi5GQvrstXjx5m9mfb2c3NMNC08ziYTZwO4qDuW1w3Es9pJpfJ4IBe7JQkNomVztHthlYem3r9slCOkdQYOnoDZOFuwKJZ8/05e1mfchiG5rjwH+SwjS6uDxKShCB+nQoFNYoskOR7sQ0LvWmeeyW1vMr0rWNeiB9gslDSrBnNj8vKrxodjs2v2Tn6nytyio7lkUZwgd0Blhx' | |
bp_json = json.loads(zlib.decompress(base64.b64decode(original_bp_string[1:])).decode('utf8')) | |
# there is one entity in the blueprint, it's an assembler with a item request for 2 prod-3 modules and no recipe set | |
# for the fields of the blueprint json see https://wiki.factorio.com/Blueprint_string_format | |
bp_json['blueprint']['entities'][0]['items'] = {'copper-plate': 200} # overwrites existing item request |
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0eNrtXeuO6zhyfpcG8idpTUSR1OVgJ8Ak2Vw2l01mNncsGrJNu5UjS15duqdn0A+Qt8iz5UlCyZcmJdHip5Z7R3sGCywwfezPIqtY9VUVq/Tj3SqtxaFIsuru0493yTrPyrtP//XjXZnssjht/la9HMTdp7ukEvu7+7ss3jf/FRdJ9bgXVbJ21vl+lWRxlRd3r/d3SbYR3999Iq/3oxgbsU42ohgG8F5/e38nsiqpEnF8ovY/Xh6yer8ShfyFC07zzFWcVSrQ/d0hL+V386z5eYnH7u9e7j45ofyFTVKI9fGf5F/lt6siTx9W4jF+SuRX5ee3SVqJwrART0lR1fIvl98/fsL5tnn6dV43O0lGNsKE8ctBDA/C+G4Qg87wHAzC+M0gBocwVmm8/jyIEzT6kZQPjRS3cVqK9kNZdpRs2WCT5v92hRCZqj/J5u5TFL7+9vW1eZKOUnmXBxCpRCqkeotMFLsXRx4QUWzjteirlhN8xY/axb/iHf0a+A06coj6+NSEPqy9b7AP8p83yWVDtklRVg/Wmy/i9WOz96VoYOy/903zpfwgivj4mHe/+IX8TF5Xhxr+9VeDWAux6QrVl59MinWdVO1/kkZBBqXP9Q9KSyN/xDMqi0cMysJgQbLfjyC/UaR4NpZyg1xdSn86QUjfQBLiPQmdN37gw8Q3bDuHt937KW/7H91821l32+91/R47ALQvtiG5+KhcyM9mzUJ69Lr0IlurF4JWLzKIOUDF7H7ZRi9EjF57Fod2PUR3/Qu3ecH1U0PdEfX37WxehIqF/2zzplA5XXrEbOWIh5k5Ghgk26gsJtovnNx1d/66oWsP4OC+g3F9cNr11xkjeVeJOB3iBkFEfeKFE2N6oqHRkBHPpd7E4N7TwCLXdUkUEG9imE/V0NoNaMBI6LGJ8T7THo0EIY8ipqBhkT/XZRCxgFDK3tB8CM1X0DzCqBdGKlgAgQXao3FOwshjoXtBCyG0UEPzKeEh87h/QYsgtEhD8+T/OA0VNOJCcN8MLvU |
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overall | |
- everything can either be drawn at position (to position/entity) or at entity (to position/entity) | |
- everything can have the color changed / be tinted | |
- everything can be visible to everyone or only to specifc players or forces | |
- what is drawn on top? "Best" would be to draw the new stuff on top of the old stuff, so if you draw thing1 and then thing2, thing2 is on top of thing1 | |
things that can be drawn | |
- line, dashed line |
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-- data for 0.16.51, functionality in 0.17 explained in comment below | |
["big-worm-turret"] = { | |
autoplace = { | |
control = "enemy-base", | |
force = "enemy", | |
max_probability = 0.2, | |
order = "b[enemy]-b[worm]", | |
peaks = { | |
{ | |
influence = 0, |
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-- Just add this to the end of the control.lua file in the save file and then replay the file | |
-- This sequence is adjusted for https://www.speedrun.com/Factorio/run/mr87xlgy | |
script.on_nth_tick(300, function(event) | |
if event.tick < 90000 then | |
game.take_screenshot{ | |
surface = game.surfaces[1], | |
position = {-88,-9}, | |
resolution = {1920,1080}, | |
zoom = 0.2, |
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accumulator | |
achievement | |
active-defense-equipment | |
ambient-sound | |
ammo | |
ammo-category | |
ammo-turret | |
arithmetic-combinator | |
armor | |
arrow |
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import requests # dependency | |
url = "<your url>" # webhook url, from here: https://i.imgur.com/f9XnAew.png | |
# for all params, see https://discordapp.com/developers/docs/resources/webhook#execute-webhook | |
data = { | |
"content" : "message content", | |
"username" : "custom username" | |
} |
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Script @__DataRawSerpent__/data-final-fixes.lua:1: { | |
accumulator = { | |
accumulator = { | |
chargable_graphics = { | |
charge_animation = { | |
layers = { | |
{ | |
layers = { | |
{ | |
filename = "__base__/graphics/entity/accumulator/accumulator.png", |
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