Created
May 5, 2014 01:41
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| # Draw a map window | |
| global MAPSIZE:number = 5; | |
| global ExitSymbols:list = { "\\" "|" "/" "-" "X" "-" "/" "|" "\\" }; | |
| macro draw (direction:number) at (x:number) (y:number) { | |
| var _x = x + (direction % 3); | |
| var _y = y + [floor (direction / 3)]; | |
| move cursor to _x _y; | |
| raw write (ExitSymbols@direction):string; | |
| } | |
| global dm-visited:list; | |
| macro draw (room:room) at (x:number) (y:number) with (link-counter:number) to the (rel:number) { | |
| if x < 0 || x >= MAPSIZE { return; } | |
| if y < 0 || y >= MAPSIZE { return; } | |
| if dm-visited @ (x + (y * MAPSIZE)) == true { return; } | |
| let dm-visited @ (x + (y * MAPSIZE)) = true; | |
| move cursor to ((x * 3) + 1) ((y * 3) + 1); | |
| if link-counter == 2 { | |
| Write "<fGREEN|\x18>"; | |
| } | |
| else if link-counter == 1 { | |
| write $"<fRED|<move player [rel]|\x18>>"; | |
| } | |
| else { | |
| Write "\x18"; | |
| } | |
| foreach exit in room.exits { | |
| var direction = (exit):exit.direction; | |
| draw direction at (x * 3) (y * 3); | |
| var destination = (exit):exit.destination; | |
| if direction == NORTHWEST { draw destination at (x - 1) (y - 1) with (link-counter - 1) to the direction; } | |
| else if direction == NORTH { draw destination at (x) (y - 1) with (link-counter - 1) to the direction; } | |
| else if direction == NORTHEAST { draw destination at (x + 1) (y - 1) with (link-counter - 1) to the direction; } | |
| else if direction == WEST { draw destination at (x - 1) (y) with (link-counter - 1) to the direction; } | |
| else if direction == EAST { draw destination at (x + 1) (y) with (link-counter - 1) to the direction; } | |
| else if direction == SOUTHWEST { draw destination at (x - 1) (y + 1) with (link-counter - 1) to the direction; } | |
| else if direction == SOUTH { draw destination at (x) (y + 1) with (link-counter - 1) to the direction; } | |
| else if direction == SOUTHEAST { draw destination at (x + 1) (y + 1) with (link-counter - 1) to the direction; } | |
| } | |
| } | |
| macro draw (room:room) on map { | |
| let dm-visited = {}; | |
| foreach x from 0 to (MAPSIZE * MAPSIZE) { | |
| let dm-visited = [append false to dm-visited]; | |
| } | |
| draw room at [floor (MAPSIZE / 2)] [floor (MAPSIZE / 2)] with 2 to the 0; | |
| } |
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