Created
April 10, 2013 02:58
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| public static Vector3 ProjectAOntoB(Vector3 A, Vector3 B) | |
| { | |
| return Vector3.Dot(A, B) * B; | |
| } | |
| public override void HandleMouse(Ray mouseRay, Action<VertexPositionColor, VertexPositionColor> debug) | |
| { | |
| //Transform triangle into world space | |
| var verts = new Vector3[3]; | |
| verts[0] = new Vector3(-0.5f, -0.5f, 0); | |
| verts[1] = new Vector3(0.5f, -0.5f, 0); | |
| verts[2] = new Vector3(-0.5f, 0.5f, 0); | |
| for (int i = 0; i < 3; ++i) | |
| verts[i] = Vector3.Transform(verts[i], localTransformation); | |
| //Find intersection point with plane | |
| var distance = mouseRay.Intersects(new Plane(verts[0], verts[1], verts[2])); | |
| if (distance == null || !distance.HasValue) return; | |
| var interesectionPoint = mouseRay.Position + (mouseRay.Direction * distance.Value); | |
| //Here's where the signs are lost - Length(); | |
| var x = ProjectAOntoB(interesectionPoint - verts[0], verts[1] - verts[0]).Length(); | |
| var y = ProjectAOntoB(interesectionPoint - verts[0], verts[2] - verts[0]).Length(); | |
| //Convert to local space and handle | |
| uiRoot.HandleMouse((int)(x * uiCamera.viewportDimensions.X), (int)(y * uiCamera.viewportDimensions.Y)); | |
| } |
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