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August 24, 2019 20:47
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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float softplus(float q,float p){ | |
float qq = q+p; | |
if(qq<=0){ | |
return 0; | |
} | |
if(qq>=2*p){ | |
return qq-p; | |
} | |
return 1/(4*p)*qq*qq; | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 5; | |
int numFrames = 30; | |
float shutterAngle = .6; | |
boolean recording = true; | |
OpenSimplexNoise noise; | |
float R = 250; | |
PVector pos(float p,float theta){ | |
float x = R*cos(theta); | |
float y0 = R*sin(theta); | |
float z = map(p,0,1,400,-1500); | |
float y = y0 - 2000*pow(p,3.0); | |
return new PVector(x,y,z); | |
} | |
int n = 150; | |
int m = 150; | |
float zdist = 500; | |
PVector project(PVector vec){ | |
float x = 380*vec.x/(-vec.z+zdist); | |
float y = 380*vec.y/(-vec.z+zdist); | |
return new PVector(x,y,1/(-vec.z+zdist)); | |
} | |
void showDot(float p,float theta){ | |
PVector v = pos(p,theta); | |
float rad = 1.0; | |
float a = 33.0; | |
float offset = 7.0*p; | |
float intensity = 5*pow(p,2.0); | |
v.x += intensity*a*(float)noise.eval(123+0*10*theta+rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset)),5*sin(theta),7*p); | |
v.y += intensity*a*(float)noise.eval(1234+0*10*theta+rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset)),5*sin(theta),7*p); | |
PVector w = project(v); | |
strokeWeight(1500*w.z); | |
stroke(255,180); | |
point(w.x,w.y); | |
} | |
void setup(){ | |
size(600,600,P3D); | |
result = new int[width*height][3]; | |
noise = new OpenSimplexNoise(); | |
} | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,height/2); | |
for(int i=0;i<n;i++){ | |
float theta = TWO_PI*i/n; | |
for(int j=0;j<m;j++){ | |
float p = map(j-6*t,0,m,0,1); | |
showDot(p,theta); | |
} | |
} | |
pop(); | |
} |
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