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@Bleuje
Created June 15, 2019 19:56
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
// Warning : this code just shows how a gif was made, it's not intended to be pedagogical, show good coding practices or be clever
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 70;
float shutterAngle = .8;
boolean recording = true;
OpenSimplexNoise noise;
int n1 = 18;
int n2 = 400;
int N = 50;
int K = n2/N;
float smth = 250;
int nturns = 3;
PVector position(float p,float q,int l){
float pp = map(p,0,1,-3.0*width,0.6*width);
float theta = TWO_PI*1.9*pow(p,2.0);
float R = 180;
float y = pp;
float theta1 = TWO_PI*(l-2*t)/nturns;
float theta2 = TWO_PI*(l+1-2*t)/nturns;
float x1 = R*cos(theta1+theta);
float x2 = R*cos(theta2+theta);
float z1 = R*sin(theta1+theta);
float z2 = R*sin(theta2+theta);
float z = 2500*pow(1-p,3.0)-180+1*lerp(z1,z2,q);
float x = lerp(x1,x2,q);
return new PVector(x,y,z);
}
class Thing{
float seed = random(10,1000);
int i,j;
Thing(int i_,int j_){
i = i_;
j = j_;
}
float added_brightness(float p){
return 500*pow(map((float)noise.eval(2*seed+change*p,0),-1,1,0,1),7.0);
}
float displacementI = 20;
PVector displacement(float p){
return new PVector(dx(p),dy(p),dz(p));
}
float change = 1.0;
float dx(float p){
return displacementI*(float)noise.eval(3*seed+change*p,0);
}
float dy(float p){
return displacementI*(float)noise.eval(4*seed+change*p,0);
}
float dz(float p){
return displacementI*(float)noise.eval(5*seed+change*p,0)/4;
}
float dr(float p){
return ((float)noise.eval(6*seed+2*change*p,0)+1)/2;
}
void show(){
for(int l=0;l<nturns;l++){
for(int k=0;k<=K;k++){
float q = 1.0*i/n1;
float ind = j+(k+t)*N;
float p0 = map(ind+0.5,0,n2,-1,1);
float p1 = map(ind,0,n2,-1,1);
float p2 = map(ind+1,0,n2,-1,1);
float q0 = 1.0*(i+0.5)/n1;
float q1 = 1.0*(i)/n1;
float q2 = 1.0*(i+1)/n1;
PVector v0 = position(p0,q0,l).add(displacement(p0).mult(2.0*sin(PI*q0)));
PVector v1 = position(p1,q1,l);
PVector v2 = position(p2,q1,l);
PVector v3 = position(p2,q2,l);
PVector v4 = position(p1,q2,l);
//float f = constrain(2.0*p0,0,1);
float f = 1;
stroke(f*(i==0||i==n1-1?200:(10+added_brightness(p0))));
fill(((i==0||i==n1-1)&&j%2==0?255:0));
strokeWeight(1.3);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v1.x,v1.y,v1.z);
vertex(v2.x,v2.y,v2.z);
endShape(CLOSE);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v3.x,v3.y,v3.z);
vertex(v2.x,v2.y,v2.z);
endShape(CLOSE);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v3.x,v3.y,v3.z);
vertex(v4.x,v4.y,v4.z);
endShape(CLOSE);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v1.x,v1.y,v1.z);
vertex(v4.x,v4.y,v4.z);
endShape(CLOSE);
float ff = (1.25-p0)*(1.5+1.8*pow(map(sin(TWO_PI*(2*p0+1*t)),-1,1,0,1),2.0));
//ff = 1;
noStroke();
fill(255);
push();
translate(v0.x,v0.y,v0.z);
//sphere(dr(p0));
float rad = 10.5*dr(p0)*ff*(f+1)/2;
ellipse(0,0,rad,rad);
push();
rotateX(HALF_PI);
ellipse(0,0,rad,rad);
rotateY(HALF_PI);
ellipse(0,0,rad,rad);
pop();
rotateY(HALF_PI);
ellipse(0,0,rad,rad);
rotateX(HALF_PI);
ellipse(0,0,rad,rad);
pop();
}
}
}
}
Thing[] array = new Thing[n1*N];
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
int k=0;
for(int i=0;i<n1;i++){
for(int j=0;j<N;j++){
array[k] = new Thing(i,j);
k++;
}
}
}
void draw_(){
background(0);
push();
translate(width/2,-40+height/2,-0.0*width);
rotateZ(0*0.15*HALF_PI);
rotateX(1.7);
translate(0,0,-150);
for(int k=0;k<n1*N;k++){
array[k].show();
}
pop();
}
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