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// Processing code by Etienne JACOB | |
// inspired by beesandbombs : https://twitter.com/beesandbombs/status/1563110024204787712 | |
// motion blur template by beesandbombs | |
int[][] result; | |
float t, c; | |
// utils... most unused here | |
float c01(float x) | |
{ | |
return constrain(x,0,1); | |
} | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float map(float x, float a, float b, float c, float d, boolean constr) | |
{ | |
return constr ? constrain(map(x,a,b,c,d),min(c,d),max(c,d)) : map(x,a,b,c,d); | |
} | |
float mp01(float x, float a, float b) | |
{ | |
return map(x,a,b,0,1,true); | |
} | |
float pow_(float p,float g) | |
{ | |
return 1-pow(1-p,g); | |
} | |
float tanh(float x) | |
{ | |
return (float)Math.tanh(x); | |
} | |
float softplus(float q,float p){ | |
float qq = q+p; | |
if(qq<=0){ | |
return 0; | |
} | |
if(qq>=2*p){ | |
return qq-p; | |
} | |
return 1/(4*p)*qq*qq; | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = (mouseX*1.4/width)%1; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
if (frameCount<=numFrames) | |
{ | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
} | |
if (frameCount==numFrames) | |
stop(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 5; | |
int numFrames = 270; | |
float shutterAngle = .8; | |
boolean recording = true; | |
int n = 7; | |
float L = 150.0; // cube size | |
float baseCameraZ = 700; | |
PVector project(float x,float y,float z,float p) | |
{ | |
float f = 600.0; | |
float addCZ = 740.0/(1.000001-p); // camera going to infinity when p goes to 1 | |
float CZ = baseCameraZ + addCZ; | |
// maths to keep same cube size on screen : f*x/bCZ = f2*x/CZ; --> f2 = f*CZ/bCZ; | |
float f2 = f*CZ/baseCameraZ; | |
float px = f2*x/(CZ-z); | |
float py = f2*y/(CZ-z); | |
return new PVector(px,py); | |
} | |
PVector rotX(PVector v_in,float theta) | |
{ | |
float y = v_in.y*cos(theta) - v_in.z*sin(theta); | |
float z = v_in.y*sin(theta) + v_in.z*cos(theta); | |
return new PVector(v_in.x,y,z); | |
} | |
PVector rotY(PVector v_in,float theta) | |
{ | |
float x = v_in.x*cos(theta) - v_in.z*sin(theta); | |
float z = v_in.x*sin(theta) + v_in.z*cos(theta); | |
return new PVector(x,v_in.y,z); | |
} | |
void showCube(float p,int mode,float sz,int showEdges) | |
{ | |
int nn = (showEdges==0?n:2*(n-1)+1); | |
for(int i=0;i<nn;i++) | |
{ | |
for(int j=0;j<nn;j++) | |
{ | |
for(int k=0;k<nn;k++) | |
{ | |
if(showEdges==1) | |
{ | |
int cnt1 = ((i!=0)&&(i!=(nn-1))?1:0); // 1 if not on x axis edges | |
int cnt2 = ((j!=0)&&(j!=(nn-1))?1:0); // 1 if not on y axis edges | |
int cnt3 = ((k!=0)&&(k!=(nn-1))?1:0); // 1 if not on z axis edges | |
int cnt = cnt1+cnt2+cnt3; | |
if(cnt>=2) // don't draw in this case (kind of a simple brute force algo to draw only on the edges) | |
continue; | |
} | |
float x0 = map(i,0,nn-1,-L,L); | |
float y0 = map(j,0,nn-1,-L,L); | |
float z0 = map(k,0,nn-1,-L,L); | |
PVector v0 = new PVector(x0,y0,z0); | |
float d = v0.mag(); | |
float s = map(pow(c01(sin(PI*((7*t-0.0065*d+1234*4)%1))),2.5),0,1,3.2,5.0); | |
PVector vrot = rotY(v0,2*HALF_PI*(mode==0?p:-p)+QUARTER_PI); | |
vrot = rotX(vrot,-0.27*HALF_PI*(mode==0?1:-1)); | |
PVector proj = project(vrot.x,vrot.y,vrot.z,1-sin(PI*p)); | |
stroke(255,255,255,120); | |
strokeWeight(sz*s); | |
point(proj.x,proj.y); | |
} | |
} | |
} | |
} | |
void setup(){ | |
size(600,600,P2D); | |
result = new int[width*height][3]; | |
} | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,height/2); | |
float m = 60; // number of drawn dots with more or less delay, per particle | |
for(int i=0;i<m;i++) | |
{ | |
float delay = 0.135*i/m; | |
float sz = pow(map(i,0,m,1,0),2.0); | |
float p0 = (2*t+1234-delay)%2; | |
float p = p0%1; | |
showCube(p,(p0>=1?1:0),sz,0); | |
showCube(p,(p0>=1?1:0),sz,1); | |
} | |
pop(); | |
} |
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