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@Bleuje
Created June 28, 2018 06:47
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int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.png");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 200;
float shutterAngle = 1.0;
boolean recording = true;
//OpenSimplexNoise noise;
int n = 1;
int m = 2*100;
int N = 2*30;
float border = 100;
class Thing{
float x0 = random(border, width-border);
float y0 = random(border, height-border);
float offset = 0;
float seed = random(10000);
ArrayList<PVector> positions = new ArrayList<PVector>();
ArrayList<Float> sizes = new ArrayList<Float>();
Thing(){
float x = x0;
float y = y0;
positions.add(new PVector(x, y));
sizes.add(0.0);
for(int i=0;i<m;i++){
float jump = random(25,150);
//float jump = constrain(map((float)noise.eval(seed + 2.0*i/m,0),-0.5,0.5,25,120),10,120);
int k = floor(random(0,8));
if(k==0){
x += jump;
}
if(k==1){
x -= jump;
}
if(k==2){
y += jump;
}
if(k==3){
y -= jump;
}
if(k==4){
x += jump;
y += jump;
}
if(k==5){
x -= jump;
y += jump;
}
if(k==6){
x += jump;
y -= jump;
}
if(k==7){
x -= jump;
y -= jump;
}
if(x>width-border){
x -= 2*jump;
}
if(x<border){
x += 2*jump;
}
if(y>height-border){
y -= 2*jump;
}
if(y<border){
y += 2*jump;
}
positions.add(new PVector(x, y));
if(i==m-1){
sizes.add(0.0);
} else {
sizes.add(random(1,3));
}
}
}
void show0(){
stroke(255,150);
noFill();
strokeWeight(1);
beginShape();
for(int i=0;i<=m;i++){
PVector res = positions.get(i);
vertex(res.x, res.y);
}
endShape();
}
void show(){
stroke(255);
float tt = (t+offset)%1;
for(int i=0;i<N;i++){
float pos = 0.999*(i+tt)/N*m;
float pos2 = floor(pos) + ease(pos-floor(pos),4.0);
float interp = pos2 - floor(pos2);
int i1 = floor(pos2);
int i2 = i1+1;
PVector res1 = positions.get(i1);
PVector res2 = positions.get(i2);
Float sz1 = sizes.get(i1);
Float sz2 = sizes.get(i2);
float xx = lerp(res1.x, res2.x, interp);
float yy = lerp(res1.y, res2.y, interp);
float sz = lerp(sz1, sz2, interp);
strokeWeight(sz);
point(xx,yy);
}
}
}
Thing[] array = new Thing[n];
void setup(){
size(500,500,P3D);
result = new int[width*height][3];
//noise = new OpenSimplexNoise();
for(int i=0;i<n;i++){
array[i] = new Thing();
}
}
void draw_(){
background(0);
push();
for(int i=0;i<n;i++){
array[i].show();
}
pop();
}
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