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@Bleuje
Created August 29, 2017 19:25
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int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.png");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 10;
float shutterAngle = .8;
boolean recording = true;
class Center{
/*
float rad = height/3*sqrt(random(1));
float theta = random(TWO_PI);
float x = width/2 + rad*cos(theta);
float y = height/2 + rad*sin(theta);*/
float bb = 2.1;
float x = random(bb*border,width-bb*border);
float y = random(bb*border,height-bb*border);
float rot = random(0,0);
float repulse = random(15,15);
Center(float x_,float y_,float r_){
x= x_;
y = y_;
repulse = r_;
}
void show(){
stroke(255,0,0);
strokeWeight(3);
point(x,y);
}
}
float DT = 0.2;
float slowdown = 0.95;
class Path{
/*
float rad = height/2*sqrt(random(1));
float theta = random(TWO_PI);
float x = width/2 + rad*cos(theta);
float y = height/2 + rad*sin(theta);*/
float x = random(width/2-50,width/2+50);
float y = random(0);
float vx = random(0,0);
float vy = random(3,5);
ArrayList<PVector> positions = new ArrayList<PVector>();
float red = random(100,230);
float green = random(200,255);
float blue = random(230,255);
float sz = random(1,3);
int npart = 50;
float t_off = random(1);
Path(){
positions.add(new PVector(x,y));
}
void update(){
PVector res = field(x,y);
vx += DT*res.x;
vy += DT*res.y;
vx *= slowdown;
vy *= slowdown;
x += DT*vx;
y += DT*vy;
positions.add(new PVector(x,y));
}
void show(){
stroke(red,green,blue,100);
//stroke(255,100);
stroke(255,100);
strokeWeight(sz);
noFill();
beginShape();
for(int i = 0;i<positions.size();i++){
vertex(positions.get(i).x,positions.get(i).y);
}
endShape();
}
void show2(){
strokeWeight(sz);
float tt = (t+t_off)%1;
int len = positions.size();
for(int i=0;i<npart;i++){
float loc = constrain(map(i+tt,0,npart,0,len-1-0.01),0,len-1-0.001);;
int i1 = floor(loc);
int i2 = i1+1;
float interp = loc - floor(loc);
float xx = lerp(positions.get(i1).x,positions.get(i2).x,interp);
float yy = lerp(positions.get(i1).y,positions.get(i2).y,interp);
float fact = 1;
if(xx<border||xx>width-border||yy<border||yy>height-border) fact = 0;
float alpha = fact*255*pow(sin(PI*loc/(len-1)),0.25);
stroke(255,alpha);
point(xx,yy);
}
}
}
int border = 50;
int N = 1;
int NPart = 5000;
Center[] array = new Center[N];
Path[] array2 = new Path[NPart];
float orad = 75;
PVector field(float x,float y){
float amount = 15;
float sumx = 0;
float sumy = 0;
for(int i = 0;i<N;i++){
float distance = dist(x,y,array[i].x,array[i].y);
//float intensity = constrain(map(distance,0,width,1,0),0,1);
//intensity = pow(intensity,35);
float intensity = 1;
if(distance>orad) intensity = 0;
float nx = (x - array[i].x)/distance;
float ny = (y - array[i].y)/distance;
sumx += (array[i].rot*ny + array[i].repulse*nx)*intensity*amount;
sumy += (-array[i].rot*nx + array[i].repulse*ny)*intensity*amount;
}
return new PVector(sumx*random(0.5,1.1),sumy*random(0.5,1.1)+15);
}
void path_step(){
for(int i=0;i<NPart;i++){
array2[i].update();
}
}
int nsteps = 500;
void setup(){
size(500,800,P3D);
result = new int[width*height][3];
background(0);
/*
for(int i=0;i<N;i++){
array[i] = new Center();
}*/
array[0] = new Center(width/2,height/2,15);
for(int i=0;i<NPart;i++){
array2[i] = new Path();
}
for(int i=0;i<nsteps;i++){
println(i+1);
path_step();
}
}
void draw_(){
background(0);
for(int i=0;i<NPart;i++){
array2[i].show2();
}
fill(0);
stroke(255);
strokeWeight(1);
ellipse(width/2,height/2,orad*2,orad*2);
noFill();
stroke(255);
strokeWeight(1);
rect(border,border,width-2*border,height-2*border);
}
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