Created
August 18, 2017 09:33
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float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
class Center{ | |
float rad = height/3*sqrt(random(1)); | |
float theta = random(TWO_PI); | |
float x = width/2 + rad*cos(theta); | |
float y = height/2 + rad*sin(theta);/* | |
float x = random(width); | |
float y = random(height);*/ | |
float fact = random(3,3); | |
void show(){ | |
stroke(255,0,0); | |
strokeWeight(3); | |
point(x,y); | |
} | |
} | |
int N = 35; | |
Center[] array = new Center[N]; | |
float epsilon = 1e-4; | |
float field(float x,float y){ | |
float amount = 1500; | |
float sum = 0; | |
for(int i = 0;i<N;i++){ | |
float distance = dist(x,y,array[i].x,array[i].y); | |
float intensity = 1/(distance+epsilon+15); | |
sum += array[i].fact*intensity*amount; | |
} | |
return sum; | |
} | |
void setup(){ | |
size(500,500); | |
background(0); | |
for(int i=0;i<N;i++){ | |
array[i] = new Center(); | |
} | |
} | |
int numFrames = 15; | |
void draw(){ | |
background(0); | |
float t = 1.0*frameCount/numFrames%1; | |
for(int i=0;i<N;i++){ | |
array[i].show(); | |
} | |
for(int i = 0;i<width;i++){ | |
for(int j=0;j<height;j++){ | |
float phase = 0.1*field(i,j); | |
float col = ease(pow(map(sin(phase + TWO_PI*t),-1,1,0,1),1),5); | |
col *= 255; | |
stroke(col); | |
point(i,j); | |
} | |
} | |
/* | |
int ni = 50; | |
for(int i=0;i<ni;i++){ | |
for(int j=0;j<ni;j++){ | |
float x = map(i,0,ni-1,0,width); | |
float y = map(j,0,ni-1,0,height); | |
float res = field(x,y); | |
stroke(res); | |
strokeWeight(1); | |
point(x,y); | |
} | |
}*/ | |
if(frameCount<=numFrames){ | |
saveFrame("fr###.png"); | |
} | |
if(frameCount==numFrames){ | |
println("finished"); | |
stop(); | |
} | |
/* | |
if(frameCount==1000){ | |
saveFrame("e###.png"); | |
stop(); | |
println("finished"); | |
} | |
*/ | |
} |
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