Created
August 29, 2017 18:59
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 5; | |
int numFrames = 10; | |
float shutterAngle = .8; | |
boolean recording = true; | |
class Center{ | |
/* | |
float rad = height/3*sqrt(random(1)); | |
float theta = random(TWO_PI); | |
float x = width/2 + rad*cos(theta); | |
float y = height/2 + rad*sin(theta);*/ | |
float bb = 2.1; | |
float x = random(bb*border,width-bb*border); | |
float y = random(bb*border,height-bb*border); | |
float rot = random(0,0); | |
float repulse = random(2,2); | |
void show(){ | |
stroke(255,0,0); | |
strokeWeight(3); | |
point(x,y); | |
} | |
} | |
float DT = 0.2; | |
float slowdown = 0.95; | |
class Path{ | |
/* | |
float rad = height/2*sqrt(random(1)); | |
float theta = random(TWO_PI); | |
float x = width/2 + rad*cos(theta); | |
float y = height/2 + rad*sin(theta);*/ | |
float x = random(width); | |
float y = random(0); | |
float vx = random(0,0); | |
float vy = random(3,5); | |
ArrayList<PVector> positions = new ArrayList<PVector>(); | |
float red = random(100,230); | |
float green = random(200,255); | |
float blue = random(230,255); | |
float sz = random(1,3); | |
int npart = 20; | |
float t_off = random(1); | |
Path(){ | |
positions.add(new PVector(x,y)); | |
} | |
void update(){ | |
PVector res = field(x,y); | |
vx += DT*res.x; | |
vy += DT*res.y; | |
vx *= slowdown; | |
vy *= slowdown; | |
x += DT*vx; | |
y += DT*vy; | |
positions.add(new PVector(x,y)); | |
} | |
void show(){ | |
stroke(red,green,blue,100); | |
//stroke(255,100); | |
stroke(255,100); | |
strokeWeight(sz); | |
noFill(); | |
beginShape(); | |
for(int i = 0;i<positions.size();i++){ | |
vertex(positions.get(i).x,positions.get(i).y); | |
} | |
endShape(); | |
} | |
void show2(){ | |
strokeWeight(sz); | |
float tt = (t+t_off)%1; | |
int len = positions.size(); | |
for(int i=0;i<npart;i++){ | |
float loc = constrain(map(i+tt,0,npart,0,len-1-0.01),0,len-1-0.001);; | |
int i1 = floor(loc); | |
int i2 = i1+1; | |
float interp = loc - floor(loc); | |
float xx = lerp(positions.get(i1).x,positions.get(i2).x,interp); | |
float yy = lerp(positions.get(i1).y,positions.get(i2).y,interp); | |
float fact = 1; | |
if(xx<border||xx>width-border||yy<border||yy>height-border) fact = 0; | |
float alpha = fact*255*pow(sin(PI*loc/(len-1)),0.25); | |
stroke(255,alpha); | |
point(xx,yy); | |
} | |
} | |
} | |
int border = 50; | |
int N = 60; | |
int NPart = 5000; | |
Center[] array = new Center[N]; | |
Path[] array2 = new Path[NPart]; | |
PVector field(float x,float y){ | |
float amount = 15; | |
float sumx = 0; | |
float sumy = 0; | |
for(int i = 0;i<N;i++){ | |
float distance = dist(x,y,array[i].x,array[i].y); | |
float intensity = constrain(map(distance,0,width,1,0),0,1); | |
intensity = pow(intensity,35); | |
float nx = (x - array[i].x)/distance; | |
float ny = (y - array[i].y)/distance; | |
sumx += (array[i].rot*ny + array[i].repulse*nx)*intensity*amount; | |
sumy += (-array[i].rot*nx + array[i].repulse*ny)*intensity*amount; | |
} | |
return new PVector(sumx,sumy+15); | |
} | |
void path_step(){ | |
for(int i=0;i<NPart;i++){ | |
array2[i].update(); | |
} | |
} | |
int nsteps = 100; | |
void setup(){ | |
size(500,800,P3D); | |
result = new int[width*height][3]; | |
background(0); | |
for(int i=0;i<N;i++){ | |
array[i] = new Center(); | |
} | |
for(int i=0;i<NPart;i++){ | |
array2[i] = new Path(); | |
} | |
for(int i=0;i<nsteps;i++){ | |
println(i+1); | |
path_step(); | |
} | |
} | |
void draw_(){ | |
background(0); | |
for(int i=0;i<NPart;i++){ | |
array2[i].show2(); | |
} | |
noFill(); | |
stroke(255); | |
strokeWeight(1); | |
rect(border,border,width-2*border,height-2*border); | |
} |
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