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@Bleuje
Created July 18, 2019 16:43
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float softplus(float q,float p){
float qq = q+p;
if(qq<=0){
return 0;
}
if(qq>=2*p){
return qq-p;
}
return 1/(4*p)*qq*qq;
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 100;
float shutterAngle = .6;
boolean recording = true;
OpenSimplexNoise noise;
int n = 18;
float L = 15;
float margin = 100;
//color[] colorArray = {#FF8080,#FFBA92,#E0F5B9,#C6F1D6};
color[] colorArray = {#EAEAEA,#A1DD70,#00BDAA,#8559A5};
void drawFaces(){
noStroke();
rectMode(CENTER);
fill(colorArray[1]);
push();
translate(0,0,L/2);
rect(0,0,L,L);
translate(0,0,-L);
rect(0,0,L,L);
pop();
fill(colorArray[2]);
push();
rotateY(HALF_PI);
translate(0,0,L/2);
rect(0,0,L,L);
translate(0,0,-L);
rect(0,0,L,L);
pop();
fill(colorArray[3]);
push();
rotateX(HALF_PI);
translate(0,0,L/2);
rect(0,0,L,L);
translate(0,0,-L);
rect(0,0,L,L);
pop();
}
class Cube{
float x,y;
Cube(int i,int j){
x = map(i,0,n-1,margin,width-margin);
y = map(j,0,n-1,margin,height-margin);
}
void show(){
push();
translate(x,y);
float scl = 0.01;
float rad = 0.4;
float offset = -0.0015*y;
float MIN = -9;
float MAX = 9;
float rx = map((float)noise.eval(SEED+scl*x,0.07*scl*y,rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset))),-1,1,MIN,MAX);
float ry = map((float)noise.eval(2*SEED+scl*x,0.07*scl*y,rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset))),-1,1,MIN,MAX);
float rz = map((float)noise.eval(3*SEED+scl*x,0.07*scl*y,rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset))),-1,1,MIN,MAX);
rotateX(2*TWO_PI*t);
rotateX(rx);
rotateY(ry);
rotateZ(rz);
drawFaces();
pop();
}
}
Cube[] array = new Cube[n*n];
float SEED;
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
SEED = random(10,1000);
int k=0;
for(int i=0;i<n;i++){
for(int j=0;j<n;j++){
array[k] = new Cube(i,j);
k++;
}
}
ortho();
}
void draw_(){
background(colorArray[0]);
push();
for(int k=0;k<n*n;k++){
array[k].show();
}
pop();
}
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