Created
August 15, 2017 22:28
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class Center{ | |
float x = random(width); | |
float y = random(height); | |
float rot = random(-10,10); | |
float repulse = random(-4,2); | |
void show(){ | |
stroke(255,0,0); | |
strokeWeight(3); | |
point(x,y); | |
} | |
} | |
float DT = 0.1; | |
class Particle{ | |
float x = random(width); | |
float y = random(height); | |
float sz = random(1,2); | |
void update(){ | |
PVector res = field(x,y); | |
x += DT*res.x; | |
y += DT*res.y; | |
} | |
void show(){ | |
stroke(255); | |
strokeWeight(sz); | |
point(x,y); | |
} | |
} | |
int N = 100; | |
int NPart = 5000; | |
Center[] array = new Center[N]; | |
Particle[] array2 = new Particle[NPart]; | |
PVector field(float x,float y){ | |
float amount = 7; | |
float sumx = 0; | |
float sumy = 0; | |
for(int i = 0;i<N;i++){ | |
float distance = dist(x,y,array[i].x,array[i].y); | |
float intensity = constrain(map(distance,0,width,1,0),0,1); | |
intensity = pow(intensity,12); | |
float nx = (x - array[i].x)/distance; | |
float ny = (y - array[i].y)/distance; | |
sumx += (array[i].rot*ny + array[i].repulse*nx)*intensity*amount; | |
sumy += (-array[i].rot*nx + array[i].repulse*ny)*intensity*amount; | |
} | |
return new PVector(sumx,sumy); | |
} | |
void setup(){ | |
size(500,500); | |
for(int i=0;i<N;i++){ | |
array[i] = new Center(); | |
} | |
for(int i=0;i<NPart;i++){ | |
array2[i] = new Particle(); | |
} | |
} | |
void draw(){ | |
background(0); | |
for(int i=0;i<N;i++){ | |
array[i].show(); | |
} | |
for(int i=0;i<NPart;i++){ | |
array2[i].update(); | |
} | |
for(int i=0;i<NPart;i++){ | |
array2[i].show(); | |
} | |
for(int i=0;i<NPart;i++){ | |
if(random(20)>19) array2[i] = new Particle(); | |
} | |
/* | |
int ni = 35; | |
for(int i=0;i<ni;i++){ | |
for(int j=0;j<ni;j++){ | |
float x = map(i,0,ni-1,0,width); | |
float y = map(j,0,ni-1,0,height); | |
PVector res = field(x,y); | |
stroke(255); | |
strokeWeight(1); | |
line(x,y,x+res.x,y+res.y); | |
} | |
}*/ | |
} |
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