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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float softplus(float q,float p){ | |
float qq = q+p; | |
if(qq<=0){ | |
return 0; | |
} | |
if(qq>=2*p){ | |
return qq-p; | |
} | |
return 1/(4*p)*qq*qq; | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 5; | |
int numFrames = 40; | |
float shutterAngle = .6; | |
boolean recording = true; | |
OpenSimplexNoise noise; | |
void setup(){ | |
size(600,600,P3D); | |
result = new int[width*height][3]; | |
noise = new OpenSimplexNoise(); | |
} | |
int n = 200; | |
int m = 180; | |
float R = 220; | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,height/2); | |
for(int i=0;i<n;i++){ | |
for(int j=0;j<m;j++){ | |
float theta = TWO_PI*i/n; | |
float r = map(j,0,m,0,1)*R; | |
float rad = 1.7; | |
float rad2 = 4.0; | |
float offset = 5*theta/TWO_PI + 1*0.02*j; | |
float dr = 0.8*25*(float)noise.eval(123+rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset)),rad2*cos(theta)*j/m,rad2*sin(theta)*j/m)*ease(sin(0.98*PI*j/m),2.1)*j/m; | |
float dtheta = 0.4*0.5*(float)noise.eval(123+rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset)),rad2*cos(theta)*j/m,rad2*sin(theta)*j/m)*ease(sin(0.98*PI*j/m),2.1)*j/m; | |
float x = (r+dr)*cos(theta+dtheta)+0.15*randomGaussian(); | |
float y = (r+dr)*sin(theta+dtheta)+0.15*randomGaussian(); | |
stroke(255,50 + 60*(i%2)+70*(1-1.0*j/m)); | |
strokeWeight(1.7 + 3*(i%2)*int(j==m-1)); | |
point(x,y); | |
} | |
} | |
pop(); | |
} |
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