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September 11, 2019 14:40
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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float softplus(float q,float p){ | |
float qq = q+p; | |
if(qq<=0){ | |
return 0; | |
} | |
if(qq>=2*p){ | |
return qq-p; | |
} | |
return 1/(4*p)*qq*qq; | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 5; | |
int numFrames = 90; | |
float shutterAngle = .9; | |
boolean recording = true; | |
OpenSimplexNoise noise; | |
//color [] colorArray = {#fcf9ea,#badfdb,#f8a978,#ffc5a1}; | |
color [] colorArray = {#f7f7f7,#5d5d5d,#a0c334,#e5d429}; | |
class Thing{ | |
int [] permutation = new int[4]; | |
Thing(){ | |
for(int i=0;i<4;i++){ | |
permutation[i] = i; | |
} | |
for(int i=3;i>=0;i--){ | |
int j = floor(random(i+1)); | |
int aux = permutation[i]; | |
permutation[i] = permutation[j]; | |
permutation[j] = aux; | |
} | |
} | |
int m = 25; | |
void draw_thing(float r,float rw, float h,float theta,float thetaw){ | |
noStroke(); | |
fill(colorArray[permutation[0]]); | |
beginShape(TRIANGLE_STRIP); | |
for(int i=0;i<=m;i++){ | |
float th = theta + map(i,0,m,-thetaw/2,thetaw/2); | |
float x = (r-rw/2)*cos(th); | |
float y = (r-rw/2)*sin(th); | |
vertex(x,y,h/2); | |
vertex(x,y,-h/2); | |
} | |
endShape(); | |
fill(colorArray[permutation[0]]); | |
beginShape(TRIANGLE_STRIP); | |
for(int i=0;i<=m;i++){ | |
float th = theta + map(i,0,m,-thetaw/2,thetaw/2); | |
float x = (r+rw/2)*cos(th); | |
float y = (r+rw/2)*sin(th); | |
vertex(x,y,h/2); | |
vertex(x,y,-h/2); | |
} | |
endShape(); | |
fill(colorArray[permutation[1]]); | |
beginShape(TRIANGLE_STRIP); | |
for(int i=0;i<=m;i++){ | |
float th = theta + map(i,0,m,-thetaw/2,thetaw/2); | |
float x1 = (r-rw/2)*cos(th); | |
float y1 = (r-rw/2)*sin(th); | |
float x2 = (r+rw/2)*cos(th); | |
float y2 = (r+rw/2)*sin(th); | |
vertex(x1,y1,h/2); | |
vertex(x2,y2,h/2); | |
} | |
endShape(); | |
fill(colorArray[permutation[1]]); | |
beginShape(TRIANGLE_STRIP); | |
for(int i=0;i<=m;i++){ | |
float th = theta + map(i,0,m,-thetaw/2,thetaw/2); | |
float x1 = (r-rw/2)*cos(th); | |
float y1 = (r-rw/2)*sin(th); | |
float x2 = (r+rw/2)*cos(th); | |
float y2 = (r+rw/2)*sin(th); | |
vertex(x1,y1,-h/2); | |
vertex(x2,y2,-h/2); | |
} | |
endShape(); | |
fill(colorArray[permutation[2]]); | |
beginShape(TRIANGLE_STRIP); | |
float th = theta-thetaw/2; | |
float x = (r-rw/2)*cos(th); | |
float y = (r-rw/2)*sin(th); | |
vertex(x,y,h/2); | |
vertex(x,y,-h/2); | |
x = (r+rw/2)*cos(th); | |
y = (r+rw/2)*sin(th); | |
vertex(x,y,h/2); | |
vertex(x,y,-h/2); | |
endShape(); | |
fill(colorArray[permutation[2]]); | |
beginShape(TRIANGLE_STRIP); | |
th = theta+thetaw/2; | |
x = (r-rw/2)*cos(th); | |
y = (r-rw/2)*sin(th); | |
vertex(x,y,h/2); | |
vertex(x,y,-h/2); | |
x = (r+rw/2)*cos(th); | |
y = (r+rw/2)*sin(th); | |
vertex(x,y,h/2); | |
vertex(x,y,-h/2); | |
endShape(); | |
} | |
/* | |
float L = 200; | |
float x = random(-L,L); | |
float y = random(-L,L);*/ | |
float R = random(70,300); | |
float theta = random(TWO_PI); | |
float x = R*cos(theta); | |
float y = R*sin(theta); | |
float offset = random(1); | |
int K = 9; | |
void show(){ | |
for(int i=0;i<K;i++){ | |
float p = map((t+offset)%1+i,0,K,0,1); | |
show(p); | |
} | |
} | |
void show(float p){ | |
float z = map(p,0,1,-4900,500); | |
float X = 1.3*p*R*cos(theta); | |
float Y = 1.3*p*R*sin(theta); | |
push(); | |
translate(X,Y,z); | |
float rx = rotx(p); | |
float ry = roty(p); | |
float rz = rotz(p); | |
float rp = rad(p); | |
float theta = theta(p); | |
rotateX(rx); | |
rotateY(ry); | |
rotateZ(rz); | |
draw_thing(rp,rp/2,h(p),theta,1.0*p*radw(p)); | |
pop(); | |
} | |
float seed = random(10,1000); | |
float r0x = random(TWO_PI)-PI; | |
float r0y = random(TWO_PI)-PI; | |
float r0z = random(TWO_PI)-PI; | |
float rotx(float p){ | |
return r0x+3*(float)noise.eval(seed + 3.0*p,0); | |
} | |
float roty(float p){ | |
return r0y+3*(float)noise.eval(2*seed + 3.0*p,0); | |
} | |
float rotz(float p){ | |
return r0z+3*(float)noise.eval(3*seed + 3.0*p,0); | |
} | |
float theta(float p){ | |
return 5*(float)noise.eval(4*seed + 5.0*p,0); | |
} | |
float rad(float p){ | |
return map((float)noise.eval(5*seed + 2.0*p,0),-1,1,10,50); | |
} | |
/* | |
float rad(float p){ | |
return pow(map((float)noise.eval(5*seed + 2.0*p,0),-1,1,0,1),1.7)*70; | |
} | |
*/ | |
float radw(float p){ | |
return map((float)noise.eval(6*seed + 10.0*p,0),-1,1,0,TWO_PI); | |
} | |
float h(float p){ | |
return pow(map((float)noise.eval(6*seed + 4.0*p,0),-1,1,0,1),2.5)*50; | |
} | |
} | |
int n = 100; | |
Thing[] array = new Thing[n]; | |
void setup(){ | |
size(600,600,P3D); | |
result = new int[width*height][3]; | |
noise = new OpenSimplexNoise(); | |
for(int i=0;i<n;i++){ | |
array[i] = new Thing(); | |
} | |
} | |
void draw_(){ | |
background(255); | |
push(); | |
translate(width/2,height/2); | |
for(int i=0;i<n;i++){ | |
array[i].show(); | |
} | |
pop(); | |
} |
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