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@Bleuje
Last active October 29, 2018 17:06
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// by Etienne JACOB
// motion blur template by beesandbombs
// needs opensimplexnoise code in another tab
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 100;
float shutterAngle = 1.0;
boolean recording = true;
OpenSimplexNoise noise;
int ndot = 87;
float L = 15;
float R = 270;
float DRmax = 60;
float rad = 1.0;
float curvex(float theta){
return R*(float)noise.eval(3337+rad*cos(theta),rad*sin(theta));
}
float curvey(float theta){
return R*(float)noise.eval(4337+rad*cos(theta),rad*sin(theta));
}
class Dot{
float theta;
float DX = random(-L,L);
float DY = random(-L,L);
float DR = random(-DRmax,DRmax);
float x,y;
float sz = random(0.75,3.5);
Dot(int i){
theta = TWO_PI*i/ndot;
//x = DX + (R+DR)*cos(theta);
//y = DY + (R+DR)*sin(theta);
x = DX + curvex(theta);
y = DY + curvey(theta);
}
void show(){
stroke(255,255);
strokeWeight(sz*1);
point(x(),y());
}
float seed = random(10,1000);
float r = random(0,25);
float x(){
return x+r*(float)noise.eval(seed+0.3*cos(TWO_PI*t),0.3*sin(TWO_PI*t));
}
float y(){
return y+r*(float)noise.eval(2*seed+0.3*cos(TWO_PI*t),0.3*sin(TWO_PI*t));
}
}
int m = 3500;
float l = 300;
float scl = 0.03;
void draw_curve(float tt,float seed){
stroke(255,15);
for(int i=0;i<m;i++){
float p = (100+tt - 0.25*i/m)%1;
float q = 1.0*i/m;
float qi = 1-1.0*i/m;
strokeWeight(1.5*qi+0.25);
float loc = p*ndot;
int i1 = floor(loc);
int i2 = (floor(loc)+1)%ndot;
float interp = loc - floor(loc);
interp = ease(interp,2.7);
float x = lerp(array[i1].x(),array[i2].x(),interp);
float y = lerp(array[i1].y(),array[i2].y(),interp);
float dx = l*pow(q,2.0)*(float)noise.eval(seed+scl*x,scl*y);
float dy = l*pow(q,2.0)*(float)noise.eval(2*seed+scl*x,scl*y);
point(x+dx,y+dy);
}
}
Dot[] array = new Dot[ndot];
void setup(){
size(540,540,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
for(int i=0;i<ndot;i++){
array[i] = new Dot(i);
}
}
int K = 5;
int n = 4;
void draw_(){
background(0);
push();
translate(width/2,height/2);
for(int i=0;i<ndot;i++){
array[i].show();
}
for(int i=0;i<n;i++){
for(int k=0;k<K;k++){
draw_curve((t+k)/K,15*i);
}
}
pop();
}
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