Created
August 4, 2017 11:20
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 10; | |
int numFrames = 150; | |
float shutterAngle = .9; | |
// change this to true to render the frames with motion blur : | |
boolean recording = false; | |
void setup() { | |
size(500, 500); | |
result = new int[width*height][3]; | |
rectMode(CENTER); | |
noiseSeed(1); | |
} | |
float x, y, tt; | |
int N = 20; | |
float l = 4; | |
void drawDot(float x,float y,float q){ | |
// added : | |
push(); | |
float qq = ease(map(cos(TWO_PI*q),-1,1,0,1),7); | |
float xx = lerp(x,2*x,qq); | |
float yy = lerp(y,2*y,qq); | |
float sz = lerp(l,l/5,qq); | |
// added : | |
rotate(HALF_PI*qq); | |
fill(255); | |
noStroke(); | |
rect(xx,yy,sz,sz); | |
//added : | |
pop(); | |
} | |
float sp = 1.5*l; | |
void draw_() { | |
background(0); | |
push(); | |
translate(width/2, height/2); | |
for (int i=-N; i<=N; i++) { | |
for (int j=-N; j<=N; j++) { | |
x = i*sp; | |
y = j*sp; | |
tt = (t + 0.5*noise(100+x*0.1,100+y*0.1))%1; | |
drawDot(x,y,tt); | |
} | |
} | |
pop(); | |
} |
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