Last active
June 29, 2019 21:35
-
-
Save Bleuje/f9ea3de483a03b06422525c4afe074ff to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
// note : I found (visually) that there is a little mistake in this rotation version but I haven't found where in the code | |
// edit : I think I understood the mistake but it's quite annoying to fix :) | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float softplus(float q,float p){ | |
float qq = q+p; | |
if(qq<=0){ | |
return 0; | |
} | |
if(qq>=2*p){ | |
return qq-p; | |
} | |
return 1/(4*p)*qq*qq; | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 5; | |
int numFrames = 130; | |
float shutterAngle = .9; | |
boolean recording = true; | |
OpenSimplexNoise noise; | |
float depth = 3; | |
float L = 100; | |
float RATIO = 9.0; | |
class Dot{ | |
float seed = random(10,1000); | |
float i = floor(random(3)); | |
float j = floor(random(2)); | |
float sz = 3+5*pow(random(1),2.0); | |
int K = 3; | |
Dot(int k,int n){ | |
} | |
float theta0 = random(TWO_PI); | |
float theta(float p){ | |
return theta0 + map((float)noise.eval(2*seed+10*p,0),-1,1,0,0.3*TWO_PI); | |
} | |
float r(float p){ | |
return map((float)noise.eval(3*seed+10*p,0),-1,1,0,0.5*L); | |
} | |
void show(float p){ | |
fill(255); | |
stroke(255); | |
strokeWeight(1.0); | |
float sz2 = sz*map((float)noise.eval(seed+27*p,0),-1,1,0.25,1); | |
float d = 1.01*L/2; | |
push(); | |
if(i==1){ | |
rotateX(HALF_PI); | |
} | |
if(i==2){ | |
rotateY(HALF_PI); | |
} | |
if(j==0){ | |
translate(0,0,d); | |
} else { | |
translate(0,0,-d); | |
} | |
float xx = r(p)*cos(theta(p)); | |
float yy = r(p)*sin(theta(p)); | |
translate(xx,yy); | |
ellipse(0,0,sz2,sz2); | |
pop(); | |
} | |
} | |
class Box{ | |
int ndots = 300; | |
Dot[] dots = new Dot[ndots]; | |
Box(){ | |
for(int i=0;i<ndots;i++){ | |
dots[i] = new Dot(i,ndots); | |
} | |
} | |
void show(float p){ | |
//stroke(255); | |
noStroke(); | |
fill(0); | |
strokeWeight(1.0); | |
rectMode(CENTER); | |
float l = 1.0001*L; | |
push(); | |
translate(0,0,l/2); | |
rect(0,0,l,l); | |
translate(0,0,-l); | |
rect(0,0,l,l); | |
pop(); | |
push(); | |
rotateX(HALF_PI); | |
translate(0,0,l/2); | |
rect(0,0,l,l); | |
translate(0,0,-l); | |
rect(0,0,l,l); | |
pop(); | |
push(); | |
rotateY(HALF_PI); | |
translate(0,0,l/2); | |
rect(0,0,l,l); | |
translate(0,0,-l); | |
rect(0,0,l,l); | |
pop(); | |
for(int i=0;i<ndots;i++){ | |
dots[i].show(p); | |
} | |
} | |
} | |
class Thing{ | |
Box[] array = new Box[25]; | |
Thing(){ | |
for(int i=0;i<25;i++){ | |
array[i] = new Box(); | |
} | |
} | |
void show(float p,int ind){ | |
push(); | |
float rot = 2*TWO_PI*pow(1-constrain(1.6*(1-p)-0.6,0,1),3.5); | |
rotateZ(-HALF_PI*ind); | |
rotateX(rot); | |
scale(pow(1/RATIO,ind-t)); | |
int l = 0; | |
for(int i=-1;i<=1;i++){ | |
for(int j=-1;j<=1;j++){ | |
for(int k=-1;k<=1;k++){ | |
if(!(i==0&&j==0&&(k==1||k==0))){ | |
float x = i*L; | |
float y = j*L; | |
float z = k*L; | |
push(); | |
translate(x,y,z); | |
array[l].show(p); | |
pop(); | |
l++; | |
} | |
} | |
} | |
} | |
stroke(255); | |
fill(255); | |
strokeWeight(1.0); | |
float r = L/4; | |
push(); | |
translate(-1.5*L,0,0); | |
sphere(r); | |
translate(3*L,0,0); | |
sphere(r); | |
pop(); | |
push(); | |
translate(-1.5*L-3*L,0,0); | |
sphere(r); | |
translate(3*L+6*L,0,0); | |
sphere(r); | |
pop(); | |
strokeWeight(8.0); | |
line(-1.5*L,0,0,-1.5*L-3*L,0,0); | |
line(1.5*L,0,0,1.5*L+3*L,0,0); | |
int N = 4; | |
float R = 2.0*L; | |
strokeWeight(8.0); | |
for(int i=0;i<N;i++){ | |
float theta = TWO_PI*i/N; | |
float X = R*cos(theta); | |
float Y = R*sin(theta); | |
line(-1.5*L-3*L+5,0,0,-1.5*L-3*L+5,X,Y); | |
line(1.5*L+3*L-5,0,0,1.5*L+3*L-5,X,Y); | |
} | |
pop(); | |
} | |
void show(){ | |
for(int i=-1;i<depth;i++){ | |
float p = map(i+1-t,0,depth,0,1); | |
show(p,i); | |
} | |
} | |
} | |
Thing thing; | |
void setup(){ | |
size(600,600,P3D); | |
result = new int[width*height][3]; | |
noise = new OpenSimplexNoise(); | |
thing = new Thing(); | |
} | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,height/2); | |
rotateZ(HALF_PI*t); | |
thing.show(); | |
pop(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment