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@Bluefissure
Last active June 22, 2024 07:59
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Fix broken palworld save caused by existing guild & too many capture logs
# author: Bluefissure
# License: MIT License
# Description: Fixes Palworld brokwn save files corrupted by someone existing the guild
# Based on the work of https://github.com/cheahjs/palworld-save-tools/releases/tag/v0.13.0
import argparse
import codecs
import os
import json
from lib.gvas import GvasFile
from lib.noindent import CustomEncoder
from lib.palsav import compress_gvas_to_sav, decompress_sav_to_gvas
from lib.paltypes import PALWORLD_CUSTOM_PROPERTIES, PALWORLD_TYPE_HINTS
def main():
parser = argparse.ArgumentParser(
prog="palworld-fix-tools",
description="Fixes Palworld brokwn save files corrupted by someone existing the guild",
)
parser.add_argument("filename")
parser.add_argument(
"--analyze",
action="store_true",
help="Analyzes the file and prints out the missing characters",
)
parser.add_argument(
"--export",
action="store_true",
help="Export the content of Level.sav.json",
)
parser.add_argument(
"--fix-missing",
action="store_true",
help="Fix the missing players caused by exiting guild by restoring the missing characters from backup",
)
parser.add_argument(
"--fix-capture",
action="store_true",
help="Fix the too many capture logs",
)
parser.add_argument(
"--backup",
help="The backup file to be read from",
)
parser.add_argument(
"--output",
"-o",
help="Output file (default: <filename>_fixed.sav)",
)
args = parser.parse_args()
if not os.path.exists(args.filename):
print(f"{args.filename} does not exist")
exit(1)
if not os.path.isfile(args.filename):
print(f"{args.filename} is not a file")
exit(1)
if args.analyze:
analyze_gvas(args.filename, args.export)
if args.fix_missing:
if not args.backup:
print("Backup file is required for fixing")
exit(1)
if not args.output:
output_path = args.filename.replace(".sav", "_fixed.sav")
else:
output_path = args.output
fix_missing(args.filename, args.backup, output_path)
if args.fix_capture:
if not args.output:
output_path = args.filename.replace(".sav", "_fixed.sav")
else:
output_path = args.output
fix_capture(args.filename, output_path)
def analyze_gvas(filename, export=False) -> (GvasFile, dict, set[str], set[str]):
print(f"Analyzing {filename}")
all_players_in_guild = {}
exist_players_uid = set()
with open(filename, "rb") as f:
data = f.read()
raw_gvas, _ = decompress_sav_to_gvas(data)
gvas_file = GvasFile.read(raw_gvas, PALWORLD_TYPE_HINTS, PALWORLD_CUSTOM_PROPERTIES)
if export:
for (key, value) in gvas_file.properties["worldSaveData"]["value"].items():
file_path = filename.replace(".sav", "")
export_file = f"{file_path}_{key}.json"
print(f"Exporting {key} to {export_file}")
with codecs.open(export_file, "w", "utf8") as f:
json.dump(value, f, indent=4, cls=CustomEncoder)
for group in gvas_file.properties["worldSaveData"]["value"]["GroupSaveDataMap"]["value"]:
if group["value"]["GroupType"]["value"]["value"] == "EPalGroupType::Guild":
group_name = group["value"]["RawData"]["value"]["guild_name"]
group_players = group["value"]["RawData"]["value"]["players"]
group_players = group["value"]["RawData"]["value"]["players"]
group_handle_ids = group["value"]["RawData"]["value"]["individual_character_handle_ids"]
if group_name == "Unnamed Guild" and len(group_players) <= 1:
continue
print(f"Analyzing Guild: {group_name} ({len(group_handle_ids)})")
for player in group_players:
player_uid = player["player_uid"]
player_name = player["player_info"]["player_name"]
all_players_in_guild[player_uid] = player
print(f" {player_name}: {player_uid}")
all_instances = gvas_file.properties["worldSaveData"]["value"]["CharacterSaveParameterMap"]["value"]
all_instances_uid = set()
print("Total instances of players/pals/etc: ", len(all_instances))
for player in all_instances:
instance_uid = player["key"]["InstanceId"]["value"]
player_uid = player["key"]["PlayerUId"]["value"]
all_instances_uid.add(instance_uid)
if player_uid == "00000000-0000-0000-0000-000000000000":
continue
exist_players_uid.add(player_uid)
missing_players_uid = set(all_players_in_guild.keys()) - exist_players_uid
if missing_players_uid:
print("Missing players:")
for uid in missing_players_uid:
player = all_players_in_guild[uid]
player_name = player["player_info"]["player_name"]
print(f" {player_name}: {uid}")
else:
print("No missing players")
return gvas_file, all_players_in_guild, missing_players_uid, all_instances_uid
def fix_missing(filename, backup, output_path):
if os.path.exists(output_path):
print(f"{output_path} already exists, this will overwrite the file")
if not confirm_prompt("Are you sure you want to continue?"):
exit(1)
fixed_players = {}
broken_gvas, all_players_in_guild, missing_players_uid, __ = analyze_gvas(filename)
if not missing_players_uid:
print("No missing players, nothing to fix")
exit(1)
print(f"Fixing {filename} to {output_path} from backup {backup}")
with open(backup, "rb") as f:
data = f.read()
raw_gvas, _ = decompress_sav_to_gvas(data)
backup_gvas = GvasFile.read(raw_gvas, PALWORLD_TYPE_HINTS, PALWORLD_CUSTOM_PROPERTIES)
backup_players = backup_gvas.properties["worldSaveData"]["value"]["CharacterSaveParameterMap"]["value"]
for player in backup_players:
player_uid = player["key"]["PlayerUId"]["value"]
if player_uid in missing_players_uid:
broken_gvas.properties["worldSaveData"]["value"]["CharacterSaveParameterMap"]["value"].append(player)
fixed_players[player_uid] = player
if fixed_players:
print("Fixed players:")
for uid, player in fixed_players.items():
player_name = all_players_in_guild[uid]["player_info"]["player_name"]
print(f" {player_name}: {uid}")
print("Generating SAV file")
if (
"Pal.PalWorldSaveGame" in broken_gvas.header.save_game_class_name
or "Pal.PalLocalWorldSaveGame" in broken_gvas.header.save_game_class_name
):
save_type = 0x32
else:
save_type = 0x31
sav_file = compress_gvas_to_sav(
broken_gvas.write(PALWORLD_CUSTOM_PROPERTIES), save_type
)
print(f"Writing SAV file to {output_path}")
with open(output_path, "wb") as f:
f.write(sav_file)
def fix_capture(filename, output_path):
if os.path.exists(output_path):
print(f"{output_path} already exists, this will overwrite the file")
if not confirm_prompt("Are you sure you want to continue?"):
exit(1)
(broken_gvas, __, __, all_instances_uid) = analyze_gvas(filename)
print(f"all_instances_uid: {len(all_instances_uid)}")
for (idx, group) in enumerate(broken_gvas.properties["worldSaveData"]["value"]["GroupSaveDataMap"]["value"]):
if group["value"]["GroupType"]["value"]["value"] == "EPalGroupType::Guild":
group_name = group["value"]["RawData"]["value"]["guild_name"]
group_handle_ids = group["value"]["RawData"]["value"]["individual_character_handle_ids"]
temp_instances = []
for instance in group["value"]["RawData"]["value"]["individual_character_handle_ids"]:
instance_uid = instance['instance_id']
if instance_uid in all_instances_uid:
temp_instances.append(instance)
broken_gvas.properties["worldSaveData"]["value"]["GroupSaveDataMap"]["value"][idx]\
["value"]["RawData"]["value"]["individual_character_handle_ids"] = temp_instances
print(f"Fixed capture logs for Guild {group_name}: {len(group_handle_ids)} -> {len(temp_instances)}")
print("Generating SAV file")
if (
"Pal.PalWorldSaveGame" in broken_gvas.header.save_game_class_name
or "Pal.PalLocalWorldSaveGame" in broken_gvas.header.save_game_class_name
):
save_type = 0x32
else:
save_type = 0x31
sav_file = compress_gvas_to_sav(
broken_gvas.write(PALWORLD_CUSTOM_PROPERTIES), save_type
)
print(f"Writing SAV file to {output_path}")
with open(output_path, "wb") as f:
f.write(sav_file)
def confirm_prompt(question: str) -> bool:
reply = None
while reply not in ("y", "n"):
reply = input(f"{question} (y/n): ").casefold()
return reply == "y"
if __name__ == "__main__":
main()
@Bluefissure
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Bluefissure commented Jan 30, 2024

Sorry I first time use python Can you simply tell me how to use? Thanks a lot

I updated my comment (above yours) and you can follow the steps.

@p1580
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p1580 commented Jan 30, 2024

Sorry I first time use python Can you simply tell me how to use? Thanks a lot

I updated my comment (above yours) and you can follow the steps.

Thanks bro. You really quick to answer my question I am very appreciated.

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