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| #include <fcntl.h> | |
| #include <stdint.h> | |
| #include <stdio.h> | |
| #include <string.h> | |
| #include <sys/ioctl.h> | |
| #include <unistd.h> | |
| #define ADRENO_IOC_TYPE 0x09 | |
| #define ADRENO_PERFCOUNTER_GROUP_SP 0xA |
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| Shader "Hidden/Bloom" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| } | |
| HLSLINCLUDE | |
| #include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl" | |
| struct appdata |