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BlurryLight / adreno-perfcounter.c
Created November 3, 2025 02:09 — forked from antiagainst/adreno-perfcounter.c
Adreno Perf Counter Queries
#include <fcntl.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <sys/ioctl.h>
#include <unistd.h>
#define ADRENO_IOC_TYPE 0x09
#define ADRENO_PERFCOUNTER_GROUP_SP 0xA
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BlurryLight / Bloom.shader
Created June 7, 2022 06:40 — forked from CarlLee/Bloom.shader
UE4 bloom for unity
Shader "Hidden/Bloom"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
HLSLINCLUDE
#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
struct appdata