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Gnat class
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class Gnat extends SpriteComponent with Tapable { | |
Sprite sprite; | |
double xMax, yMax; | |
double xSpeed, ySpeed; | |
double spriteSize; | |
final spriteSpeed = 18.0; | |
final spriteMin = 30.0; | |
final spriteMax = 60.0; | |
bool wall = false; | |
bool remove = false; | |
Gnat(this.sprite) : super.fromSprite(16.0, 16.0, sprite); | |
@override | |
void resize(Size size) { | |
Random random = Random(); | |
spriteSize = spriteMin + random.nextDouble() * (spriteMax - spriteMin); | |
width = spriteSize; | |
height = spriteSize; | |
xMax = size.width; | |
x = random.nextDouble() * (xMax - width); | |
xSpeed = 120.0 + random.nextDouble() * 120.0; | |
if (random.nextBool()) xSpeed = -xSpeed; | |
yMax = size.height; | |
y = random.nextDouble() * (yMax - height); | |
ySpeed = 60.0 + random.nextDouble() * 240.0; | |
if (random.nextBool()) ySpeed = -ySpeed; | |
} | |
@override | |
void update(double dt) { | |
x += xSpeed * dt; | |
if (((x >= xMax - width) && xSpeed > 0) || (x < 0.0)) { | |
xSpeed = -xSpeed; | |
wall = true; | |
} | |
y += ySpeed * dt; | |
if (((y > yMax - height) && (ySpeed > 0)) || ((y < 35.0 && (ySpeed < 0)))) { | |
ySpeed = -ySpeed; | |
wall = true; | |
} | |
spriteSize += spriteSpeed * dt; | |
if ((spriteSize > spriteMax) && wall) spriteSize = spriteMin; | |
width = spriteSize; | |
height = spriteSize; | |
wall = false; | |
renderFlipX = xSpeed > 0 ? false : true; | |
angle = atan(ySpeed / xSpeed); | |
} | |
@override | |
void onTapDown(TapDownDetails details) { | |
MyGame.kills++; | |
remove = true; | |
} | |
@override | |
bool destroy() { | |
return remove; | |
} | |
} |
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