Created
March 4, 2016 15:53
-
-
Save Borod4r/1ce210433c49b0b652f9 to your computer and use it in GitHub Desktop.
Better Defines for Unity3D
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections.Generic; | |
using UnityEditor; | |
namespace Borodar.YesNoMath.Editor | |
{ | |
[InitializeOnLoad] | |
public class BetterDefines | |
{ | |
static BetterDefines() | |
{ | |
var isEditor = | |
#if UNITY_EDITOR | |
true; | |
#else | |
false; | |
#endif | |
ToggleFlag("GPGS_ENABLED", !isEditor, BuildTargetGroup.Android); | |
ToggleFlag("GAME_CENTER_ENABLED", !isEditor, BuildTargetGroup.iOS); | |
} | |
//--------------------------------------------------------------------- | |
// Helpers | |
//--------------------------------------------------------------------- | |
private static void ToggleFlag(string targetFlag, bool enable, params BuildTargetGroup[] supportedPlatforms) | |
{ | |
foreach (var targetPlatform in supportedPlatforms) | |
{ | |
var scriptDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetPlatform); | |
var flags = new List<string>(scriptDefines.Split(';')); | |
if (flags.Contains(targetFlag)) | |
{ | |
if (!enable) flags.Remove(targetFlag); | |
} | |
else | |
{ | |
if (enable) flags.Add(targetFlag); | |
} | |
var result = string.Join(";", flags.ToArray()); | |
if (scriptDefines != result) | |
{ | |
PlayerSettings.SetScriptingDefineSymbolsForGroup(targetPlatform, result); | |
} | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment