Created
August 24, 2016 00:09
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public static float dist(float x1, float y1, float x2, float y2) { | |
return (float) Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); | |
} | |
public static float getRayCast(float p0_x, float p0_y, float p1_x, float p1_y, float p2_x, float p2_y, float p3_x, float p3_y) { | |
float s1_x, s1_y, s2_x, s2_y; | |
s1_x = p1_x - p0_x; | |
s1_y = p1_y - p0_y; | |
s2_x = p3_x - p2_x; | |
s2_y = p3_y - p2_y; | |
float s, t; | |
s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / (-s2_x * s1_y + s1_x * s2_y); | |
t = (s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / (-s2_x * s1_y + s1_x * s2_y); | |
if (s >= 0 && s <= 1 && t >= 0 && t <= 1) { | |
// Collision detected | |
float x = p0_x + (t * s1_x); | |
float y = p0_y + (t * s1_y); | |
return dist(p0_x, p0_y, x, y); | |
} | |
return -1; // No collision | |
} |
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public static float dist(float LineStartX, float LineStartY, float LineEndX, float LineEndY)
{
return (float) Math.sqrt((LineEndX - LineStartX) * (LineEndX - LineStartX) + (LineEndY - LineStartY) * (LineEndY - LineStartY));
}
public static float getRayCast(float RayStartX, float RayStartY, float RayCosineDist, float RaySineDist, float LineStartX, float LineStartY, float LineEndX, float LineEndY) {
float RayEndX, RayEndY, LineXDiff, LineYDiff;
RayEndX = RayCosineDist - RayStartX;
RayEndY = RaySineDist - RayStartY;
LineXDiff = LineEndX - LineStartX;
LineYDiff = LineEndY - LineStartY;
}