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//: Playground - noun: a place where people can play | |
import UIKit | |
import XCPlayground | |
func mask(viewToMask: UIView, maskRect: CGRect, invert: Bool = false) { | |
let maskLayer = CAShapeLayer() | |
let path = CGPathCreateMutable() | |
if (invert) { | |
CGPathAddRect(path, nil, viewToMask.bounds) | |
} | |
CGPathAddRoundedRect(path, nil, maskRect, 4.0, 4.0) | |
// CGPathAddRect(path, nil, maskRect) | |
maskLayer.path = path | |
if (invert) { | |
maskLayer.fillRule = kCAFillRuleEvenOdd | |
} | |
// Set the mask of the view. | |
viewToMask.layer.mask = maskLayer; | |
} | |
class MyViewController: UIViewController { | |
var overlay: UIView = { | |
let view = UIView(frame: CGRect(x: 0, y: 0, width: 400, height: 700)) | |
view.backgroundColor = UIColor.blackColor() | |
view.alpha = 0.4 | |
return view | |
}() | |
var window: UIView = { | |
let view = UIView(frame: CGRect(x: 50, y: 100, width: 275, height: 200)) | |
view.backgroundColor = UIColor.clearColor() | |
return view | |
}() | |
override func viewWillAppear(animated: Bool) { | |
super.viewWillAppear(animated) | |
} | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
view.backgroundColor = UIColor.whiteColor() | |
view.addSubview(overlay) | |
view.addSubview(window) | |
mask(overlay, maskRect: window.frame, invert: true) | |
} | |
} | |
XCPlaygroundPage.currentPage.liveView = MyViewController() |
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