Created
May 27, 2019 15:18
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use crate::chip8::{Chip8, Frame}; | |
use std::fs::File; | |
use std::io::Read; | |
use std::path::Path; | |
use std::sync::atomic::Ordering; | |
const INITIAL_SCALE: u32 = 8; | |
const WIDTH: usize = 64; | |
const HEIGHT: usize = 32; | |
const TEXTURE_SIZE: usize = WIDTH * HEIGHT * 4; | |
pub struct Frontend { | |
canvas: sdl2::render::WindowCanvas, | |
pixel_data: [u8; TEXTURE_SIZE], | |
texture: sdl2::render::Texture, | |
event_pump: sdl2::EventPump, | |
} | |
impl Frontend { | |
pub fn new() -> Frontend { | |
let sdl_context = sdl2::init().unwrap(); | |
let video_subsystem = sdl_context.video().unwrap(); | |
let window = video_subsystem | |
.window("", 64 * INITIAL_SCALE, 32 * INITIAL_SCALE) | |
.resizable() | |
.build() | |
.unwrap(); | |
let mut canvas = window.into_canvas().build().unwrap(); | |
canvas.set_scale(INITIAL_SCALE as f32, INITIAL_SCALE as f32); | |
let texture = canvas | |
.create_texture_streaming(sdl2::pixels::PixelFormatEnum::RGBA32, 64, 32) | |
.unwrap(); | |
let event_pump = sdl_context.event_pump().unwrap(); | |
Frontend { | |
canvas: canvas, | |
pixel_data: [0; TEXTURE_SIZE], | |
texture: texture, | |
event_pump: event_pump, | |
} | |
} | |
pub fn load_game(&mut self, game_path: &Path) { | |
let (mut backend, frame_rx) = Chip8::new(); | |
let interface = backend.get_interface(); | |
let mut game = vec![]; | |
File::open(game_path).unwrap().read_to_end(&mut game); | |
std::thread::spawn(move || { | |
backend.run_game(game.as_slice()); | |
}); | |
loop { | |
for event in self.event_pump.poll_iter() { | |
use sdl2::event::Event; | |
match event { | |
Event::KeyDown { keycode: k, .. } => { | |
let idx = Frontend::key_map(k); | |
if idx.is_some() { | |
interface.keypad_state[idx.unwrap()].store(true, Ordering::Relaxed); | |
} | |
} | |
Event::KeyUp { keycode: k, .. } => { | |
let idx = Frontend::key_map(k); | |
if idx.is_some() { | |
interface.keypad_state[idx.unwrap()].store(false, Ordering::Relaxed); | |
} | |
} | |
Event::Quit { .. } => std::process::exit(0), | |
_ => {} | |
} | |
} | |
let frame = frame_rx.try_iter().last(); | |
if !frame.is_none() { | |
self.render_frame(frame.unwrap()); | |
} | |
let dt = interface.delay_timer.load(Ordering::Relaxed); | |
if dt > 0 { | |
interface.delay_timer.store(dt - 1, Ordering::Relaxed); | |
} | |
let st = interface.sound_timer.load(Ordering::Relaxed); | |
if st > 0 { | |
interface.sound_timer.store(st - 1, Ordering::Relaxed); | |
} | |
interface.send_frame.store(true, Ordering::Relaxed); | |
const SLEEP_TIME: std::time::Duration = std::time::Duration::from_millis(16); | |
std::thread::sleep(SLEEP_TIME); | |
} | |
} | |
fn key_map(k: Option<sdl2::keyboard::Keycode>) -> Option<usize> { | |
use sdl2::keyboard::Keycode::*; | |
match k { | |
Some(Kp0) => Some(0x0), | |
Some(Kp1) => Some(0x1), | |
Some(Kp2) => Some(0x2), | |
Some(Kp3) => Some(0x3), | |
Some(Kp4) => Some(0x4), | |
Some(Kp5) => Some(0x5), | |
Some(Kp6) => Some(0x6), | |
Some(Kp7) => Some(0x7), | |
Some(Kp8) => Some(0x8), | |
Some(Kp9) => Some(0x9), | |
Some(KpPeriod) => Some(0xA), | |
Some(KpEnter) => Some(0xB), | |
Some(KpPlus) => Some(0xC), | |
Some(KpMinus) => Some(0xD), | |
Some(KpMultiply) => Some(0xE), | |
Some(KpDivide) => Some(0xF), | |
_ => None, | |
} | |
} | |
fn render_frame(&mut self, frame: (Frame, u64)) { | |
self.explode_frame_buffer(&frame.0); | |
self.canvas.window_mut().set_title(&frame.1.to_string()); | |
self.texture.update(None, &self.pixel_data, WIDTH * 4); | |
self.canvas | |
.copy_ex(&self.texture, None, None, 0.0, None, true, false); | |
self.canvas.present(); | |
} | |
fn explode_frame_buffer(&mut self, input_raw: &Frame) { | |
let input = | |
unsafe { std::mem::transmute::<&[u64; HEIGHT], &[u8; WIDTH * HEIGHT / 8]>(input_raw) }; | |
let output = unsafe { | |
std::mem::transmute::<&mut [u8; TEXTURE_SIZE], &mut [u32; WIDTH * HEIGHT]>( | |
&mut self.pixel_data, | |
) | |
}; | |
for i in 0..input.len() { | |
let byte = input[i]; | |
for j in 0..8 { | |
output[i * 8 + j] = if byte & (1 << j) == 0 { | |
std::u32::MIN | |
} else { | |
std::u32::MAX | |
} | |
} | |
} | |
} | |
} |
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