Created
June 18, 2011 00:29
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JS Animation class
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var Animator = function(a, b) { | |
var clear_frame = true; | |
var current_frame = 0; | |
var auto_repeat = true; | |
var refresh_ms = 30; | |
var callbacks = []; | |
initialize(a, b); | |
function initialize(canvas) { | |
var self = this; | |
self.canvas = canvas; | |
self.ctx = canvas.getContext('2d'); | |
} | |
function play() { | |
frame(); | |
} | |
function pause() { | |
auto_repeat = false; | |
} | |
function addCallback(name, callback) { | |
callbacks.push({name: name, f: callback}); | |
return this; | |
} | |
function removeCallback(name) { | |
for(var i = 0; i < callbacks.length; i++) { | |
var callback = callbacks[i]; | |
if(callback.name == name) { | |
callbacks.splice(i, 1); | |
break; | |
} | |
} | |
return this; | |
} | |
function frame() { | |
var self = this; | |
self.canvas.width = self.canvas.width; | |
self.ctx.clearRect(0, 0, canvas.width, canvas.height); | |
for(var i = 0; i < callbacks.length; i++) { | |
var callback = callbacks[i]; | |
if(typeof callback.f == 'function') callback.f(current_frame); | |
} | |
current_frame++; | |
if(auto_repeat) setTimeout(function() { frame(); }, refresh_ms); | |
} | |
return { | |
initialize: initialize, | |
frame: frame, | |
play: play, | |
pause: pause, | |
addCallback: addCallback, | |
removeCallback: removeCallback | |
} | |
}; |
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