Created
June 14, 2019 10:47
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main/src/index.js
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const { app, BrowserWindow } = require('electron'); | |
// Keep a global reference of the window object, if you don't, the window will | |
// be closed automatically when the JavaScript object is garbage collected. | |
let win; | |
function createWindow() { | |
win = new BrowserWindow({ | |
width: 800, | |
height: 600, | |
webPreferences: { | |
nodeIntegration: false, | |
preload: __dirname + '/preload.js' | |
} | |
}); | |
// and load http://localhost:3000 | |
win.loadURL('http://localhost:3000'); | |
// Emitted when the window is closed. | |
win.on('closed', () => { | |
// Dereference the window object, usually you would store windows | |
// in an array if your app supports multi windows, this is the time | |
// when you should delete the corresponding element. | |
win = null | |
}) | |
} | |
// This method will be called when Electron has finished | |
// initialization and is ready to create browser windows. | |
// Some APIs can only be used after this event occurs. | |
app.on('ready', createWindow) | |
// Quit when all windows are closed. | |
app.on('window-all-closed', () => { | |
// On macOS it is common for applications and their menu bar | |
// to stay active until the user quits explicitly with Cmd + Q | |
if (process.platform !== 'darwin') { | |
app.quit() | |
} | |
}) | |
app.on('activate', () => { | |
// On macOS it's common to re-create a window in the app when the | |
// dock icon is clicked and there are no other windows open. | |
if (win === null) { | |
createWindow() | |
} | |
}) |
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