Created
September 23, 2019 16:39
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An example three.js scene
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// Import dependencies | |
import * as THREE from 'three'; | |
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; | |
// Create Scene | |
const scene = new THREE.Scene(); | |
scene.background = new THREE.Color(0x282c34); | |
// Define a camera, set it to fill the browser window and position it | |
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000); | |
camera.position.z = 5; | |
// Define a renderer, and set it to fill the browser window | |
const renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
// Get an element from the DOM and append renderer.domElement to it | |
document.getElementById('threejs').appendChild(renderer.domElement); | |
// Add controls, targetting the same DOM element | |
let controls = new OrbitControls(camera, document.getElementById('threejs')); | |
controls.target.set(0, 0, 0); | |
controls.rotateSpeed = 0.5; | |
controls.update(); | |
// Define (or import) your object's geometry | |
const geometry = new THREE.TorusKnotGeometry(10, 1.3, 500, 6, 6, 20); | |
// Define your object's material | |
const material = new THREE.MeshStandardMaterial({ | |
color: 0xfcc742, | |
emissive: 0x111111, | |
specular: 0xffffff, | |
metalness: 1, | |
roughness: 0.55, | |
}); | |
// Create the mesh, scale it and add it to the scene | |
const mesh = new THREE.Mesh(geometry, material); | |
mesh.scale.x = 0.1; | |
mesh.scale.y = 0.1; | |
mesh.scale.z = 0.1; | |
scene.add(mesh); | |
// Create lights, position them, and add them to the scene | |
const frontSpot = new THREE.SpotLight(0xeeeece); | |
const frontSpot2 = new THREE.SpotLight(0xddddce); | |
frontSpot.position.set(1000, 1000, 1000); | |
frontSpot2.position.set(-500, -500, -500); | |
scene.add(frontSpot); | |
scene.add(frontSpot2); | |
// Create an animate function, which will allow you to render your scene and define any movements | |
const animate = function () { | |
requestAnimationFrame(animate); | |
mesh.rotation.x += 0.005; | |
mesh.rotation.y += 0.005; | |
mesh.rotation.z += 0.005; | |
renderer.render(scene, camera); | |
}; | |
// Call the animate function | |
animate(); |
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