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// Screen space based depth outline. No post processing setup needed. | |
// | |
// - Enable Depth Buffer on URP settings. | |
// - Put any geometry with this shader (like a Quad) in front of geometry. | |
// - Voila. | |
// | |
// This shader is based on the work of Mirza Beig. | |
// https://github.com/MirzaBeig/Post-Processing-Wireframe-Outlines | |
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