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@interface UIImage (fixOrientation) | |
- (UIImage *)fixOrientation; | |
@end |
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@implementation UIImage (fixOrientation) | |
- (UIImage *)fixOrientation { | |
// No-op if the orientation is already correct | |
if (self.imageOrientation == UIImageOrientationUp) return self; | |
// We need to calculate the proper transformation to make the image upright. | |
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored. | |
CGAffineTransform transform = CGAffineTransformIdentity; | |
switch (self.imageOrientation) { | |
case UIImageOrientationDown: | |
case UIImageOrientationDownMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height); | |
transform = CGAffineTransformRotate(transform, M_PI); | |
break; | |
case UIImageOrientationLeft: | |
case UIImageOrientationLeftMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.width, 0); | |
transform = CGAffineTransformRotate(transform, M_PI_2); | |
break; | |
case UIImageOrientationRight: | |
case UIImageOrientationRightMirrored: | |
transform = CGAffineTransformTranslate(transform, 0, self.size.height); | |
transform = CGAffineTransformRotate(transform, -M_PI_2); | |
break; | |
case UIImageOrientationUp: | |
case UIImageOrientationUpMirrored: | |
break; | |
} | |
switch (self.imageOrientation) { | |
case UIImageOrientationUpMirrored: | |
case UIImageOrientationDownMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.width, 0); | |
transform = CGAffineTransformScale(transform, -1, 1); | |
break; | |
case UIImageOrientationLeftMirrored: | |
case UIImageOrientationRightMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.height, 0); | |
transform = CGAffineTransformScale(transform, -1, 1); | |
break; | |
case UIImageOrientationUp: | |
case UIImageOrientationDown: | |
case UIImageOrientationLeft: | |
case UIImageOrientationRight: | |
break; | |
} | |
// Now we draw the underlying CGImage into a new context, applying the transform | |
// calculated above. | |
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, | |
CGImageGetBitsPerComponent(self.CGImage), 0, | |
CGImageGetColorSpace(self.CGImage), | |
CGImageGetBitmapInfo(self.CGImage)); | |
CGContextConcatCTM(ctx, transform); | |
switch (self.imageOrientation) { | |
case UIImageOrientationLeft: | |
case UIImageOrientationLeftMirrored: | |
case UIImageOrientationRight: | |
case UIImageOrientationRightMirrored: | |
// Grr... | |
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage); | |
break; | |
default: | |
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage); | |
break; | |
} | |
// And now we just create a new UIImage from the drawing context | |
CGImageRef cgimg = CGBitmapContextCreateImage(ctx); | |
UIImage *img = [UIImage imageWithCGImage:cgimg]; | |
CGContextRelease(ctx); | |
CGImageRelease(cgimg); | |
return img; | |
} | |
@end |
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@interface UIImage (fixOrientation) | |
- (UIImage *)fixOrientation; | |
@end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@implementation UIImage (fixOrientation) | |
- (UIImage *)fixOrientation { | |
// No-op if the orientation is already correct | |
if (self.imageOrientation == UIImageOrientationUp) return self; | |
// We need to calculate the proper transformation to make the image upright. | |
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored. | |
CGAffineTransform transform = CGAffineTransformIdentity; | |
switch (self.imageOrientation) { | |
case UIImageOrientationDown: | |
case UIImageOrientationDownMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height); | |
transform = CGAffineTransformRotate(transform, M_PI); | |
break; | |
case UIImageOrientationLeft: | |
case UIImageOrientationLeftMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.width, 0); | |
transform = CGAffineTransformRotate(transform, M_PI_2); | |
break; | |
case UIImageOrientationRight: | |
case UIImageOrientationRightMirrored: | |
transform = CGAffineTransformTranslate(transform, 0, self.size.height); | |
transform = CGAffineTransformRotate(transform, -M_PI_2); | |
break; | |
} | |
switch (self.imageOrientation) { | |
case UIImageOrientationUpMirrored: | |
case UIImageOrientationDownMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.width, 0); | |
transform = CGAffineTransformScale(transform, -1, 1); | |
break; | |
case UIImageOrientationLeftMirrored: | |
case UIImageOrientationRightMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.height, 0); | |
transform = CGAffineTransformScale(transform, -1, 1); | |
break; | |
} | |
// Now we draw the underlying CGImage into a new context, applying the transform | |
// calculated above. | |
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, | |
CGImageGetBitsPerComponent(self.CGImage), 0, | |
CGImageGetColorSpace(self.CGImage), | |
CGImageGetBitmapInfo(self.CGImage)); | |
CGContextConcatCTM(ctx, transform); | |
switch (self.imageOrientation) { | |
case UIImageOrientationLeft: | |
case UIImageOrientationLeftMirrored: | |
case UIImageOrientationRight: | |
case UIImageOrientationRightMirrored: | |
// Grr... | |
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage); | |
break; | |
default: | |
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage); | |
break; | |
} | |
// And now we just create a new UIImage from the drawing context | |
CGImageRef cgimg = CGBitmapContextCreateImage(ctx); | |
UIImage *img = [UIImage imageWithCGImage:cgimg]; | |
CGContextRelease(ctx); | |
CGImageRelease(cgimg); | |
return img; | |
} | |
@end |
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