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func nodesAtEachDepth(from startNode: BinaryTreeNode) -> [[BinaryTreeNode]] { | |
var nodes = [[BinaryTreeNode]]() | |
return findDepths(depth: 0, node: startNode, nodes: &nodes) | |
} | |
func findDepths(depth: Int, node: BinaryTreeNode?, nodes: inout [[BinaryTreeNode]]) -> [[BinaryTreeNode]] { | |
guard let node = node else { return nodes } | |
var startingNewDepth = nodes.count <= depth | |
//1 | |
if startingNewDepth { | |
nodes[depth] = [node] | |
} else { | |
nodes[depth].append(node) | |
} | |
//2 | |
nodes = findDepths(depth: depth + 1, node: node.left, nodes: &nodes) | |
nodes = findDepths(depth: depth + 1, node: node.right, nodes: &nodes) | |
return nodes | |
} | |
1. | |
depth = 0 | |
nodes.count = 0 | |
startingNewDepth = true | |
nodes = [[node]] | |
find depths for left child | |
depth = 1 | |
nodes.count = 1 | |
startingNewDepth = true | |
nodes = [[node][node]] | |
lets say both left child's children are nil | |
find depths for right child | |
you've already visited this depth, so the array will contain at least one item | |
at array[depth], and thus the array.count will be > than the depth | |
depth = 1 | |
nodes.count = 2 | |
startingNewDepth = false | |
nodes = [[node][node]] | |
nodes[depth] = [node] eg nodes[1].append(newNode) | |
nodes = [[node][node, node]] | |
will then call finddepths on newNodes children, incrementing depth by 1 | |
2. | |
explanation of the recursion | |
lets say the start node has two children: the left node is a leaf and the right child has two leaves | |
#1 you'll first add calls to the two children to the call stack | |
#2 then you'll execute the call to the left and right children, at depth 0 + 1 | |
#3 then add the calls to the right nodes two children | |
#4 then add the calls to right and left nodes children | |
#1 | |
call(L, depth: 1) | |
call(R, depth: 1) | |
#2 | |
call(L, depth: 1) | |
call(L-L, depth: 2) //base case | |
call(L-R, depth: 2) // base case | |
call(R, depth: 1) | |
#3 | |
call(L, depth: 1) | |
call(L-L, depth: 2) //base case | |
call(L-R, depth: 2) // base case | |
call(R, depth: 1) | |
call(R-L, depth: 2) | |
call(R-R, depth: 2) | |
#4 | |
call(L, depth: 1) | |
call(L-L, depth: 2) // returns nil, base case | |
call(L-R, depth: 2) // returns nil, base case | |
call(R, depth: 1) | |
call(R-L, depth: 2) | |
call(R-L-L, depth: 3) // returns nil, base case | |
call(R-L-R, depth: 3) // returns nil, base case | |
call(R-R, depth: 2) | |
call(R-R-L, depth: 3) // returns nil, base case | |
call(R-R-R, depth: 3) // returns nil, base case |
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