Created
November 14, 2013 05:47
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4 different timer implementations in typescript
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module Utilities { | |
export class Timer implements eg.IUpdateable { | |
private OnTick: eg.EventHandler; | |
private _start: number; | |
private _interval: number; | |
private _started: boolean; | |
private _lastTime: number; | |
constructor(interval: eg.TimeSpan); | |
constructor(interval: eg.TimeSpan, callback?: Function); | |
constructor(start: eg.TimeSpan, interval?: eg.TimeSpan); | |
constructor(start: eg.TimeSpan, interval?: any, callback?: Function) { | |
this.OnTick = new eg.EventHandler(); | |
this._start = start.Milliseconds; | |
if (interval instanceof eg.TimeSpan) { | |
this._interval = interval.Milliseconds; | |
} else if (interval instanceof Function) { | |
callback = <Function>interval; | |
} else { | |
this._interval = start.Milliseconds; | |
} | |
if (callback) { | |
this.OnTick.Bind(callback); | |
} | |
this._lastTime = new eg.GameTime().Total.Milliseconds; | |
} | |
public Start(): void { | |
this._started = true; | |
} | |
private Tick(): void { | |
this.OnTick.Trigger(); | |
this._lastTime += this._interval; | |
} | |
public Stop(): void { | |
this._started = false; | |
} | |
public Update(gameTime: eg.GameTime): void { | |
if (this._started && this._lastTime < gameTime.Total.Milliseconds) { | |
this.Tick(); | |
} | |
} | |
} | |
} |
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