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Vincent Bunjin

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Bunjin / betting.py
Last active June 28, 2016 00:31 — forked from vessenes/betting.py
from random import randint
win_if_lte = 17
payoff = 2.0
block_reward = 5.0
def bet_n_times(n, bet_size):
profit = 0
for i in range(n):
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Bunjin / Cloner.sol
Created February 28, 2017 13:29 — forked from holiman/Cloner.sol
A generic 'cloner' contract which clones other contract instances
pragma solidity ^0.4.4;
contract X{
string junk;
function y() returns(string){
//Uncomment the 'junk' below to make gas-measurements
//junk="0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF012345
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Bunjin / ethereum_delayed_computations.md
Created March 9, 2017 14:12 — forked from VictorTaelin/ethereum_delayed_computations.md
Make Ethereum massively scalable today with delayed computations

Make Ethereum massively scalable today with delayed computations

Suppose you're writing a contract which involves a huge amount of participants. As an example, think of an online, blockchain-based Trading-Card Game with tournaments. How would you program a playCard function? You might be thinking of something like this:

function playCard(uint player, uint card){
    ...
    else if (card == PROFESSOR_OAK){
        // shuffles the player's hand on his deck
 shuffleHand(player)