Created
December 10, 2012 18:19
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hit testing a shape, adding shapes within another shape
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#import "C4WorkSpace.h" | |
@implementation C4WorkSpace { | |
C4Shape *t; | |
} | |
-(void)setup { | |
t = [C4Shape arcWithCenter:CGPointMake(180, 180) radius:180 startAngle:0 | |
endAngle:PI clockwise:NO]; | |
[self.canvas addShape:t]; | |
t.userInteractionEnabled = NO; | |
t.origin = CGPointMake(180,70); | |
t.frame = CGRectMake(180, 70, t.width, t.height); | |
[self.canvas addShape:t]; | |
[self runMethod:@"createShapes" afterDelay:0.1]; | |
} | |
-(void)createShapes { | |
for(int i = 0; i < 50;) { | |
CGPoint p = CGPointMake([C4Math randomInt:t.width] + t.origin.x, | |
[C4Math randomInt:t.height] + t.origin.y); | |
if([t pointInside:[t convertPoint:p fromView:self.canvas] withEvent:nil]) { | |
C4Shape *s = [C4Shape ellipse:CGRectMake(0, 0, 20, 20)]; | |
s.center = p; | |
[self.canvas addShape:s]; | |
i++; | |
} | |
} | |
} | |
@end |
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