Created
January 24, 2013 22:49
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Example of a custom slider. You can copy the contents of C4WorkSpace, and then drag / drop the other two files into your project.
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// | |
// Slider.h | |
// | |
// Created by Travis Kirton. | |
// | |
#import "C4WorkSpace.h" | |
#import "Slider.h" | |
@implementation C4WorkSpace { | |
Slider *s1, *s2; | |
} | |
-(void)setup { | |
CGPoint newCenter = self.canvas.center; | |
newCenter.y -= 100; | |
s1 = [[Slider alloc] initWithFrame:CGRectMake(0, 0, 500, 10)]; | |
[s1 rect:s1.frame]; | |
s1.center = newCenter; | |
[self.canvas addShape:s1]; | |
[self listenFor:@"valueChanged" fromObject:s1 andRunMethod:@"updateSlider2"]; | |
newCenter.y += 100; | |
s2 = [[Slider alloc] initWithFrame:CGRectMake(0, 0, 500, 10)]; | |
[s2 rect:s2.frame]; | |
s2.center = newCenter; | |
[self.canvas addShape:s2]; | |
[self listenFor:@"valueChanged" fromObject:s2 andRunMethod:@"updateSlider1"]; | |
} | |
-(void)updateSlider1 { | |
s1.value = [C4Math tan:s2.value]; | |
} | |
-(void)updateSlider2 { | |
s2.value = [C4Math tan:s1.value]; | |
} | |
@end |
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// | |
// Slider.h | |
// | |
// Created by Travis Kirton. | |
// | |
#import "C4Shape.h" | |
@interface Slider : C4Shape | |
@property (readwrite, nonatomic) CGFloat value; | |
@end |
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// | |
// Slider.h | |
// | |
// Created by Travis Kirton. | |
// | |
#import "Slider.h" | |
@implementation Slider { | |
C4Shape *sliderButton; | |
CGFloat minX, maxX; | |
BOOL isSetup; | |
} | |
-(void)setup { | |
if(!isSetup) { | |
sliderButton = [C4Shape rect:CGRectMake(0, 0, 44, 44)]; | |
minX = sliderButton.center.x+(self.height-44)/2; | |
maxX = self.width - minX; | |
sliderButton.center = CGPointMake(minX ,self.height / 2.0); | |
[self addShape:sliderButton]; | |
sliderButton.userInteractionEnabled = NO; | |
} | |
isSetup = YES; | |
} | |
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { | |
CGPoint p = [[touches anyObject] locationInView:self]; | |
p.x = [C4Math constrain:p.x min:minX max:maxX]; | |
p.y = sliderButton.center.y; | |
if(p.x != sliderButton.center.x) { | |
sliderButton.center = p; | |
_value = (sliderButton.center.x - minX)/(maxX - minX); | |
[self postNotification:@"valueChanged"]; | |
} | |
} | |
-(void)setValue:(CGFloat)value { | |
value = [C4Math constrainf:value min:0 max:1]; | |
if(_value != value) { | |
_value = value; | |
CGPoint newCenter = sliderButton.center; | |
newCenter.x = _value * (maxX - minX) + minX; | |
sliderButton.center = newCenter; | |
} | |
} | |
@end |
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