Created
March 18, 2013 19:01
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C4Sample audio metering example
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#import "C4WorkSpace.h" | |
@implementation C4WorkSpace { | |
C4Sample *s; | |
C4Timer *meterUpdateTimer; | |
C4Shape *peak, *avg; | |
} | |
-(void)setup { | |
s = [C4Sample sampleNamed:@"C4Loop.aif"]; | |
s.loops = YES; | |
s.meteringEnabled = YES; | |
[s prepareToPlay]; | |
[s play]; | |
CGPoint pts[2] = { | |
CGPointMake(self.canvas.width / 3, self.canvas.height), | |
CGPointMake(self.canvas.width / 3, 0) | |
}; | |
avg = [C4Shape line:pts]; | |
pts[0].x *= 2; | |
pts[1].x *= 2; | |
peak = [C4Shape line:pts]; | |
[self.canvas addObjects:@[avg,peak]]; | |
meterUpdateTimer = [C4Timer timerWithInterval:1/30.0f target:self method:@"updateMeters" repeats:YES]; | |
[meterUpdateTimer start]; | |
} | |
-(void)updateMeters { | |
[s updateMeters]; | |
avg.strokeEnd = [C4Math pow:10 raisedTo:0.05 * [s averagePowerForChannel:0]]; | |
peak.strokeEnd = [C4Math pow:10 raisedTo:0.05 * [s peakPowerForChannel:0]]; | |
} | |
@end |
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