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Spiral made using a custom CGPath
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// | |
// C4WorkSpace.m | |
// Complex Shapes Tutorial | |
// | |
// Created by Travis Kirton. | |
// | |
#import "C4WorkSpace.h" | |
@implementation C4WorkSpace | |
-(void)setup { | |
CGMutablePathRef spiralPath = CGPathCreateMutable(); | |
CGPathMoveToPoint(spiralPath, nil, 0, 0); | |
//Un-comment each block and recompile, using only one block at a time | |
for(int i = 1; i < 64; i++) { | |
CGFloat radius = 4 * i; | |
CGFloat angle = TWO_PI/16 * i; | |
CGPoint nextPoint = CGPointMake(radius*[C4Math sin:angle], radius*[C4Math cos:angle]); | |
// CGPathAddLineToPoint(spiralPath, nil, nextPoint.x, nextPoint.y); | |
// CGPathAddRelativeArc(spiralPath, nil, nextPoint.x, nextPoint.y, radius, 0, TWO_PI/16); | |
// CGPathAddRelativeArc(spiralPath, nil, nextPoint.x, nextPoint.y, radius, angle, TWO_PI/16); | |
// CGPathAddRelativeArc(spiralPath, nil, 0,0, radius, angle, TWO_PI/16); | |
//a smooth spiral | |
CGPoint controlPoint = CGPointMake(radius*[C4Math sin:angle - TWO_PI/32], | |
radius*[C4Math cos:angle - TWO_PI/32]); | |
CGPathAddQuadCurveToPoint(spiralPath, nil, controlPoint.x, controlPoint.y, nextPoint.x, nextPoint.y); | |
// radius *= 1.5f; | |
// CGPoint controlPoint = CGPointMake(radius*[C4Math sin:angle - TWO_PI/32], | |
// radius*[C4Math cos:angle - TWO_PI/32]); | |
// CGPathAddQuadCurveToPoint(spiralPath, nil, controlPoint.x, controlPoint.y, nextPoint.x, nextPoint.y); | |
} | |
CGRect frame = CGPathGetBoundingBox(spiralPath); | |
C4Shape *spiral = [C4Shape rect:frame]; | |
const CGAffineTransform translate = CGAffineTransformMakeTranslation(-frame.origin.x, -frame.origin.y); | |
spiral.path = CGPathCreateCopyByTransformingPath(spiralPath, &translate); | |
spiral.center = self.canvas.center; | |
[self.canvas addShape:spiral]; | |
} | |
@end |
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