Created
March 24, 2019 04:33
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#You want aids? you got it: | |
#(c) gogglebot motherfucker | |
#last edit at 4 fucking am | |
import pyglet | |
import numpy as np | |
from random import randint | |
window = pyglet.window.Window() | |
class State(object): | |
def __init__(self): | |
self.dangle = 1 # interval in angle | |
self.max_points = 40 | |
self.white = [255]*3 | |
self.radius = 150 | |
self.points = [] | |
self.colours = [] | |
self.vertex_count = 0 | |
game = State() | |
vertex_list = pyglet.graphics.vertex_list_indexed(3, | |
[],'v2d', 'c3B', | |
) | |
# generate circle point coords into appropriate lists with corrosponding colours | |
def generate_vertices(): | |
game.points = [window.width //2,window.height //2] | |
game.colours = [0,0,0] | |
game.vertex_count = 1 | |
indices = [0] | |
#first coord in the centre as the polygon is based on it | |
for i in np.linspace(0,360,game.max_points): | |
x = (np.cos(np.deg2rad(i))* game.radius) + (window.width //2) | |
y = (np.sin(np.deg2rad(i))* game.radius) + (window.height //2) | |
#squishy-izer | |
x += randint(-5,5) | |
y += randint(-5,5) | |
game.points.append(x) | |
game.points.append(y) | |
game.colours.extend(game.white) | |
#game.colours.extend([randint(0,255),randint(0,255),randint(0,255)]) | |
#update vertex list | |
for i in range(1,(len(game.points)//2)+2): #offset by 1 and +1 due to | |
indices.append(i) #centre point pre-addition | |
#indices.append(0) | |
vertex_list.resize(len(game.points)//2, len(indices)) | |
vertex_list.vertices = game.points | |
vertex_list.colors = game.colours | |
vertex_list.indices = indices | |
print("coords: ", len(game.points)//2) | |
##print("colors: ", len(game.colours)//3) | |
@window.event() | |
def on_draw(): | |
window.clear() | |
game.max_points -= game.dangle | |
if(game.max_points <= 1): | |
print("Done") | |
exit() | |
generate_vertices() | |
vertex_list.draw(pyglet.gl.GL_POLYGON) | |
print("drawing") | |
#apparently just pressing certain keys makes it take a step here so just | |
#hit spacebar to iterate through the fun shapes | |
def update(dt): | |
pass | |
#pyglet.clock.schedule_interval(update, 1/10.0) | |
pyglet.app.run() |
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