Created
August 26, 2022 16:23
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A Blender Python script that draws text next to the verts of a active mesh
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import bpy | |
import blf | |
from bpy_extras.view3d_utils import location_3d_to_region_2d | |
def draw_text_on_verts(): | |
font_id = 0 | |
region = bpy.context.region | |
rv3d = bpy.context.space_data.region_3d | |
for vert in bpy.context.active_object.data.vertices: | |
# get the location of the vert on the Viewport | |
coord = vert.co | |
matrix_world = bpy.context.active_object.matrix_world | |
vector3d = matrix_world @ coord | |
x, y = location_3d_to_region_2d(region, rv3d, vector3d) | |
# draw text | |
blf.position(font_id, x, y, 0) | |
blf.size(font_id, 20, 72) | |
blf.color(font_id, 0.8, 0.0, 0.0, 1.0) | |
blf.draw(font_id, f"{vert.index} Hello Word") | |
def draw_text_callback(): | |
if bpy.context.active_object.type == "MESH": | |
draw_text_on_verts() | |
def main(): | |
run = True | |
if run: | |
handle = bpy.types.SpaceView3D.draw_handler_add(draw_text_callback, (), "WINDOW", "POST_PIXEL") | |
# save the handle so we can cleanup when `run` is set to False | |
bpy.types.Scene.draw_text_on_verts_handle_ref = handle | |
else: | |
if ( | |
# make sure draw_text_on_verts_handle_ref exists in the bpy.types.Scene | |
hasattr(bpy.types.Scene, "draw_text_on_verts_handle_ref") | |
and bpy.types.Scene.draw_text_on_verts_handle_ref is not None | |
): | |
bpy.types.SpaceView3D.draw_handler_remove(bpy.types.Scene.draw_text_on_verts_handle_ref, "WINDOW") | |
bpy.types.Scene.draw_text_on_verts_handle_ref = None | |
if __name__ == "__main__": | |
main() |
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