Created
October 13, 2022 06:11
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This is an example Blender Python script that shows how you can recalculate the normals (based on this tutorial https://www.youtube.com/watch?v=mN3n9b98HMk&lc=UgzNYFhB4FXUifXe1ml4AaABAg)
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| import bpy | |
| verts = [ | |
| (-1.0, -1.0, -1.0), | |
| (-1.0, 1.0, -1.0), | |
| (1.0, 1.0, -1.0), | |
| (1.0, -1.0, -1.0), | |
| (-1.0, -1.0, 1.0), | |
| (-1.0, 1.0, 1.0), | |
| (1.0, 1.0, 1.0), | |
| (1.0, -1.0, 1.0), | |
| ] | |
| faces = [ | |
| (0, 1, 2), | |
| (0, 2, 3), | |
| (6, 5, 4), | |
| (7, 6, 4), | |
| (4, 5, 1), | |
| (4, 1, 0), | |
| (7, 4, 0), | |
| (7, 0, 3), | |
| (6, 7, 3), | |
| (6, 3, 2), | |
| (5, 6, 2), | |
| (1, 2, 5), # example of an incorrect facing face, this should be (5, 2, 1) | |
| ] | |
| edges = [] | |
| # create a mesh from the vert, edge, and face data | |
| mesh_data = bpy.data.meshes.new("cube_data") | |
| mesh_data.from_pydata(verts, edges, faces) | |
| # create a object using the mesh data | |
| mesh_obj = bpy.data.objects.new("cube_object", mesh_data) | |
| # add the object into the current scene | |
| bpy.context.collection.objects.link(mesh_obj) | |
| # set the mesh object as the active object | |
| bpy.context.view_layer.objects.active = mesh_obj | |
| # switch to Edit Mode | |
| bpy.ops.object.mode_set(mode='EDIT') | |
| # recalculate the normals | |
| bpy.ops.mesh.normals_make_consistent(inside=False) | |
| # switch to Object Mode | |
| bpy.ops.object.mode_set(mode='OBJECT') |
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