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Beginner Blender Python Tutorial: Python Classes; step by step version Example 3 (used in tutorial: https://youtu.be/t2KEolkhIoA)
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| import bpy | |
| ####################################################################### | |
| # create a cube with square faces | |
| ####################################################################### | |
| verts = [ | |
| (-1.0, -1.0, -1.0), | |
| (-1.0, 1.0, -1.0), | |
| (1.0, 1.0, -1.0), | |
| (1.0, -1.0, -1.0), | |
| (-1.0, -1.0, 1.0), | |
| (-1.0, 1.0, 1.0), | |
| (1.0, 1.0, 1.0), | |
| (1.0, -1.0, 1.0), | |
| ] | |
| # define faces using the indexes of the vertices | |
| faces = [ | |
| (0, 1, 2, 3), | |
| (7, 6, 5, 4), | |
| (4, 5, 1, 0), | |
| (7, 4, 0, 3), | |
| (6, 7, 3, 2), | |
| (5, 6, 2, 1), | |
| ] | |
| edges = [] | |
| # create a mesh from the vert, edge, and face data | |
| mesh_data = bpy.data.meshes.new("cube_data") | |
| mesh_data.from_pydata(verts, edges, faces) | |
| # create a object using the mesh data | |
| mesh_obj = bpy.data.objects.new("cube_object", mesh_data) | |
| bpy.context.collection.objects.link(mesh_obj) | |
| ####################################################################### | |
| # create a cube with triangle faces | |
| ####################################################################### | |
| # define the coordinates of each vertex | |
| verts = [ | |
| (-1.0, -1.0, -1.0), | |
| (-1.0, 1.0, -1.0), | |
| (1.0, 1.0, -1.0), | |
| (1.0, -1.0, -1.0), | |
| (-1.0, -1.0, 1.0), | |
| (-1.0, 1.0, 1.0), | |
| (1.0, 1.0, 1.0), | |
| (1.0, -1.0, 1.0), | |
| ] | |
| # define faces using the indexes of the vertices | |
| faces = [ | |
| (0, 1, 2), | |
| (0, 2, 3), | |
| (6, 5, 4), | |
| (7, 6, 4), | |
| (4, 5, 1), | |
| (4, 1, 0), | |
| (7, 4, 0), | |
| (7, 0, 3), | |
| (6, 7, 3), | |
| (6, 3, 2), | |
| (5, 6, 2), | |
| (5, 2, 1), | |
| ] | |
| edges = [] | |
| # create a mesh from the vert, edge, and face data | |
| mesh_data = bpy.data.meshes.new("cube_data") | |
| mesh_data.from_pydata(verts, edges, faces) | |
| # create a object using the mesh data | |
| mesh_obj = bpy.data.objects.new("cube_object", mesh_data) | |
| bpy.context.collection.objects.link(mesh_obj) | |
| mesh_obj.location.y = 3 | |
| ####################################################################### | |
| # create a pyramid with triangle faces | |
| ####################################################################### | |
| # define the coordinates of each vertex | |
| verts = [ | |
| (-1.0, -1.0, -1.0), | |
| (-1.0, 1.0, -1.0), | |
| (1.0, 1.0, -1.0), | |
| (1.0, -1.0, -1.0), | |
| (0.0, 0.0, 1.0), | |
| ] | |
| # define faces using the indexes of the vertices | |
| faces = [ | |
| (0, 1, 2), | |
| (2, 3, 0), | |
| (2, 1, 4), | |
| (3, 2, 4), | |
| (0, 3, 4), | |
| (1, 0, 4), | |
| ] | |
| edges = [] | |
| # create a mesh from the vert, edge, and face data | |
| mesh_data = bpy.data.meshes.new("pyramid_data") | |
| mesh_data.from_pydata(verts, edges, faces) | |
| # create a object using the mesh data | |
| mesh_obj = bpy.data.objects.new("pyramid_object", mesh_data) | |
| bpy.context.collection.objects.link(mesh_obj) | |
| mesh_obj.location.y = 6 |
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