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    Beginner Blender Python Tutorial: Python Classes; function version example 2 (used in tutorial: https://youtu.be/t2KEolkhIoA) 
  
        
  
    
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  | import bpy | |
| def create_mesh_data(verts, edges, faces): | |
| """ | |
| create a mesh from the vert, edge, and face data | |
| """ | |
| mesh_data = bpy.data.meshes.new("cube_data") | |
| mesh_data.from_pydata(verts, edges, faces) | |
| return mesh_data | |
| def create_mesh_object_from_data(mesh_data): | |
| """ | |
| create a object using the mesh data | |
| """ | |
| return bpy.data.objects.new("cube_object", mesh_data) | |
| def add_mesh_object_into_scene(mesh_object): | |
| """ | |
| add object into active scene by linking the object into the | |
| default scene collection | |
| """ | |
| bpy.context.collection.objects.link(mesh_object) | |
| def create_mesh_object(verts, edges, faces): | |
| """ | |
| create a mesh object from the given verts, edges, and faces | |
| add the new mesh object into the scene | |
| """ | |
| mesh_data = create_mesh_data(verts, edges, faces) | |
| mesh_obj = create_mesh_object_from_data(mesh_data) | |
| add_mesh_object_into_scene(mesh_obj) | |
| return mesh_obj | |
| def create_cube_with_square_faces(verts): | |
| """ | |
| create a cube with square faces | |
| """ | |
| # define faces using the indexes of the vertices | |
| faces = [ | |
| (0, 1, 2, 3), | |
| (7, 6, 5, 4), | |
| (4, 5, 1, 0), | |
| (7, 4, 0, 3), | |
| (6, 7, 3, 2), | |
| (5, 6, 2, 1), | |
| ] | |
| edges = [] | |
| mesh_object = create_mesh_object(verts, edges, faces) | |
| return mesh_object | |
| def create_cube_with_triangle_faces(verts): | |
| """ | |
| create a cube with triangle faces | |
| """ | |
| # define faces using the indexes of the vertices | |
| faces = [ | |
| (0, 1, 2), | |
| (0, 2, 3), | |
| (6, 5, 4), | |
| (7, 6, 4), | |
| (4, 5, 1), | |
| (4, 1, 0), | |
| (7, 4, 0), | |
| (7, 0, 3), | |
| (6, 7, 3), | |
| (6, 3, 2), | |
| (5, 6, 2), | |
| (5, 2, 1), | |
| ] | |
| edges = [] | |
| mesh_object = create_mesh_object(verts, edges, faces) | |
| return mesh_object | |
| def main(): | |
| # define the coordinates of each vertex | |
| cube_verts = [ | |
| (-1.0, -1.0, -1.0), | |
| (-1.0, 1.0, -1.0), | |
| (1.0, 1.0, -1.0), | |
| (1.0, -1.0, -1.0), | |
| (-1.0, -1.0, 1.0), | |
| (-1.0, 1.0, 1.0), | |
| (1.0, 1.0, 1.0), | |
| (1.0, -1.0, 1.0), | |
| ] | |
| create_cube_with_square_faces(cube_verts) | |
| cube_obj = create_cube_with_triangle_faces(cube_verts) | |
| cube_obj.location.y = 3 | |
| if __name__ == "__main__": | |
| main() | 
  
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