- Satoru Iwata: Heart of a Gamer
- Shigeru Iwata: GDC Keynote 1999
- Michael Abrash: Quake Postmortem
- Brian Sharp: Best Practices to be a Better Leader
- Jill Murray: Diverse Game Characters
- Sara Gross: Embracing Imperfection
- The Emily Dickenson License
- Ron Gilbert: Maniac Mansion Postmortem
- Frank Lantz: Life and Death in the Middle Pair: Go, Poker and the Sublime
- Will Wright: RAID on Bungling Bay Postmortem
- Jonathan Blow: Design Reboot
- Jonathan Blow: Video Games and the Human Condition
- Jonathan Blow: Conflicts in Game Design
- Jonathan Blow: How to Design Deep Games
- Jonathan Blow: Indie Game Prototyping
- IndieCade 2011: Jonathan Blow and Marc Ten Bosch
- Giant Bomb We Play The Witness with Jonathan Blow
- Storytime with Jonathan Blow at PAX East 2016
- Vlambeer: Indie Game Basics
- Into the Night with Jason Rohrer and Chris Crawford
- Austin Walker: 2016 Different Games Conference
- Implementing Rewind in Braid
- Eleven Years Without a Hit
- Davey Wreden: Empowerment through Games
- Ken Levine: Narrative Lego
- Juice it or Lose it
- Cactus: Rapid Game Development
- Brian Moriarty: The Secret of Psalm 46
- Brian Moriarty: Loom Postmortem
- Brian Moriarty: An Apology for Roger Ebert
- Jim Crawford: Preserving a Sense of Discovery in the Age of Spoilers
- Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3
- Brian Moriarty inverviews Jonathan Blow
- Level Design Workshop: Designing Celeste
- Tom Francis: Lessons learned making Gunpoint quickly without going mad
- Zack Johnson: There's Goofs in Them Thar Hills
- Zack Johnson: Demonstrating the tooling and engine for West of Loathing
- Derek Yu & Andy Hull: The Spelunky HD Postmortem
- Noclip Documentary: Rediscovering Mystery
- Noclip Documentary: Spelunky
- Noclip Documentary: The Witness
- Noclip Documentary: Frog Fractions 101
- Noclip Documentary: Frog Fractions 2: The most absurd game ever made
- Tone Control - Steve Gaynor interviews developers.
- Designer Notes - Soren Johnson interviews developers.
- Playscape: Los Angeles - Teddy Dief interviews LA creators.
- Kingdom of Loathing Podcast - The writers and designers of Kingdom of Loathing discuss their game designs in a great deal of depth.
- The Zachtronics Podcast - Zach of Zachtronics talks development and interviews other developers.
- Bithell Games Podcast - Mike Bithell and Alexander Sliwinski discuss their business and answer questions.
- Final Fantay 7: An Oral History
- John Carmack on Inlined Code
- 4 Layers: A Narrative Design Approach
- Players who Suit Muds by Richard Bartle
- I Sing the Story Electric by Brian Moriarty
- Frictional Games: 4-Layers, A narrative Design Approach
- Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution
- Quill18Creates: Unity Base-Building Game Tutorial