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@CTimmerman
Last active January 24, 2025 12:50
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Warhammer 40k notes

Craft

Buy

Assemble

Base

Paint

Airbrush

Transport

  • A normal backpack fits three 2L plastic containers with 1mm ferrous rubber sheets (self-adhesive stinks and 1mm thickness requires N52 strength magnets to prevent shifting, and more than one 1x3mm magnet in case they don't contact the sheet well enough because you pushed the Green Stuff filler too hard to stop it sticking to your table while drying for 1+ hour.), each containing thirty 32mm base models.
  • If you don't mind rubbing foam on your models, 6x8 fit into a 39x14x30cm 14 euro modular foam tool case.
  • A 75 euro dedicated backpack with wooden frame and metallic shelves works best.

Play

  • Terrain should be symmetrical or deployment zone choice random.
  • Ruin visibility is a point of discussion in 10th edition. Vehicles can be seen if any part overlaps a ruin footprint, but can't see through the ruin until the entire model is inside unless it's towering or a non-hovering aircraft. Same for non-vehicles on a base basis.
  • First floor ruin windows, doors, etc are considered closed in tournaments, except infantry, primarchs, and beasts can go through walls, except when their base would not fit at the stop.
  • Different rules apply to 100 point Kill Team (30"x22"), 500 points Boarding Action (24"x28", 28″x 48″?, or 55"x48"??), and 500 point Combat Patrol (44"x30") formats. Regular 40k games are 1000 (Incursion, up to 44"x60"), 2000 (Strikeforce, 44"x60"), or 3000 (Onslaught, 44"x90") points.
  • Regular 40k has Command (iron halo icon), Movement (arrow icon), Shooting (target icon), and Charge (double chevron icon) and Fight (crossed hammers icon) phases. For a command point or two, each can be interrupted with a stratagem (blue during your turn, red during opponent's turn, green for either) to add some Magic.
  • You need about 24 D6 dice to roll hits, wounds, and saves. D20 games like Stargrave are said to be thrice as fast using D20 dice.
  • To hit, roll at least BS (Ballistic Skill for ranged) or WS (Weapon Skill for melee). (Redundant distinction until weapons have both or models have either.)
  • Then for each hit to wound:
threshold = 5
if strength >= 2 * toughness:
	threshold = 2
elif strength > toughness:
	threshold = 3
elif strength == toughness:
	threshold = 4
elif 2 * strength <= toughness:
	threshold = 6
S/T 1 2 3 4 5 6 7 8 9 10
1 4+ 6+ 6+ 6+ 6+ 6+ 6+ 6+ 6+ 6+
2 2+ 4+ 5+ 6+ 6+ 6+ 6+ 6+ 6+ 6+
3 2+ 3+ 4+ 5+ 5+ 6+ 6+ 6+ 6+ 6+
4 2+ 2+ 3+ 4+ 5+ 5+ 5+ 6+ 6+ 6+
5 2+ 2+ 3+ 3+ 4+ 5+ 5+ 5+ 5+ 6+
6 2+ 2+ 2+ 3+ 3+ 4+ 5+ 5+ 5+ 5+
7 2+ 2+ 2+ 3+ 3+ 3+ 4+ 5+ 5+ 5+
8 2+ 2+ 2+ 2+ 3+ 3+ 3+ 4+ 5+ 5+
9 2+ 2+ 2+ 2+ 3+ 3+ 3+ 3+ 4+ 5+
10 2+ 2+ 2+ 2+ 2+ 3+ 3+ 3+ 3+ 4+
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