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@Cadiboo
Created May 4, 2019 01:08
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# RenderChunk
public net.minecraft.client.renderer.chunk.RenderChunk *
public net.minecraft.client.renderer.chunk.RenderChunk func_178573_a(Lnet/minecraft/client/renderer/BufferBuilder;Lnet/minecraft/util/math/BlockPos;)V # preRenderBlocks
public net.minecraft.client.renderer.chunk.RenderChunk func_178584_a(Lnet/minecraft/util/BlockRenderLayer;FFFLnet/minecraft/client/renderer/BufferBuilder;Lnet/minecraft/client/renderer/chunk/CompiledChunk;)V # postRenderBlocks
public net.minecraft.client.renderer.chunk.CompiledChunk *
public net.minecraft.client.renderer.chunk.CompiledChunk func_178486_a(Lnet/minecraft/util/BlockRenderLayer;)V # setLayerUsed
public net.minecraft.client.renderer.chunk.CompiledChunk$1 func_178486_a(Lnet/minecraft/util/BlockRenderLayer;)V # setLayerUsed
# NoCubes
public net.minecraft.client.renderer.WorldRenderer field_72769_h # world
public net.minecraft.client.renderer.WorldRenderer field_175008_n # viewFrustum
# Smooth Fluid Rendering
public net.minecraft.client.renderer.BlockFluidRenderer * # :D
public net.minecraft.client.renderer.BlockFluidRenderer func_209557_a(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Lnet/minecraft/fluid/IFluidState;)Z # isAdjacentFluidSameAs
public net.minecraft.client.renderer.BlockFluidRenderer func_209556_a(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;F)Z # func_209556_a
public net.minecraft.client.renderer.BlockFluidRenderer func_204835_a(Lnet/minecraft/world/IWorldReader;Lnet/minecraft/util/math/BlockPos;)I # getCombinedLightUpMax
public net.minecraft.client.renderer.BlockFluidRenderer func_204504_a(Lnet/minecraft/world/IWorldReaderBase;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/fluid/Fluid;)F # getFluidHeight
public-f net.minecraft.client.renderer.BlockRendererDispatcher field_175025_e # fluidRenderer
# Biome Colors
public net.minecraft.world.biome.BiomeColors * # :D
public net/minecraft/world/biome/BiomeColors$ColorResolver # net/minecraft/world/biome/BiomeColors$ColorResolver
public net.minecraft.world.biome.BiomeColors$ColorResolver getColor(Lnet/minecraft/world/biome/Biome;Lnet/minecraft/util/math/BlockPos;)I # getColor (its really named getColor in obf... :thonk:)
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